Fix
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@@ -4,7 +4,7 @@
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#include "fontIds.h"
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CardLayout::CardLayout(GfxRenderer& renderer, Rect contentRect, int startY, Config cfg)
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CardLayout::CardLayout(GfxRenderer& renderer, Rect contentRect, int startY, CardLayoutConfig cfg)
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: renderer_(renderer), contentRect_(contentRect), cfg_(cfg), y_(startY) {
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cardLeft_ = contentRect.x + cfg_.outerMarginX;
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cardWidth_ = contentRect.width - cfg_.outerMarginX * 2;
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+18
-13
@@ -37,19 +37,24 @@ class GfxRenderer;
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// - All values use UI_10 font; grid values use UI_12 bold. This is
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// consistent across stats screens; if a future caller needs another
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// font scale we'll add an optional config struct.
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// Card visual / spacing configuration. Lives outside CardLayout so it can
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// be default-constructed by callers (GCC won't synthesize a default ctor
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// for a class-nested aggregate inside its own class's default-arg list).
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struct CardLayoutConfig {
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int radius = 4;
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int innerPadX = 10;
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int innerPadY = 6;
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int titleGap = 4;
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int cardSpacing = 6;
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// Horizontal margin between the content rect and the card's outer
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// bounds. Defaults to 0; pass theme.verticalSpacing * 2 to line up
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// with the rest of the system UI on a given theme.
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int outerMarginX = 0;
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};
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class CardLayout {
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public:
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struct Config {
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int radius = 4;
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int innerPadX = 10;
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int innerPadY = 6;
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int titleGap = 4;
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int cardSpacing = 6;
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// Horizontal margin between the content rect and the card's outer
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// bounds. Defaults to 0; pass theme.verticalSpacing * 2 to line up
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// with the rest of the system UI on a given theme.
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int outerMarginX = 0;
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};
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using Config = CardLayoutConfig; // backwards-compat alias for call sites.
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// Inner-card drawing context handed to card body lambdas. Tracks the
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// running y cursor inside the card and exposes the same content geometry
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@@ -80,7 +85,7 @@ class CardLayout {
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void centeredMessage(const char* msg);
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};
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CardLayout(GfxRenderer& renderer, Rect contentRect, int startY, Config cfg = Config());
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CardLayout(GfxRenderer& renderer, Rect contentRect, int startY, CardLayoutConfig cfg = {});
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// Render a single card. `bodyFn` receives a `Body&` and may call its
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// helpers in any order; the card auto-sizes to whatever the body draws.
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@@ -95,7 +100,7 @@ class CardLayout {
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private:
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GfxRenderer& renderer_;
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Rect contentRect_;
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Config cfg_;
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CardLayoutConfig cfg_;
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int cardLeft_;
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int cardWidth_;
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