Add framebuffer release and font metadata access

Introduce methods to temporarily release the 48KB framebuffer during memory-intensive chapter builds, allowing the memory to be reused. Add font metadata query methods (hasGlyphMeta, ensureAdvance) that check glyph existence and fetch advance metrics without loading full bitmap data, avoiding expensive SD reads during layout measurement.
This commit is contained in:
Justin Mitchell
2026-07-08 04:46:25 -04:00
parent e027f60bf0
commit bfb8aacdae
19 changed files with 447 additions and 119 deletions
+4
View File
@@ -77,6 +77,10 @@ void HalDisplay::deepSleep() { einkDisplay.deepSleep(); }
uint8_t* HalDisplay::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); }
void HalDisplay::releaseFrameBuffers() { einkDisplay.releaseBuffers(); }
bool HalDisplay::reallocFrameBuffers() { return einkDisplay.reallocBuffers(); }
void HalDisplay::copyGrayscaleBuffers(const uint8_t* lsbBuffer, const uint8_t* msbBuffer) {
einkDisplay.copyGrayscaleBuffers(lsbBuffer, msbBuffer);
}