Support strikethrough
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@@ -17,26 +17,28 @@ void TextBlock::render(const GfxRenderer& renderer, const int fontId, const int
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const EpdFontFamily::Style currentStyle = wordStyles[i];
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renderer.drawText(fontId, wordX, y, words[i].c_str(), true, currentStyle);
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const std::string& w = words[i];
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const int fullWordWidth = renderer.getTextWidth(fontId, w.c_str(), currentStyle);
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int startX = wordX;
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int lineWidth = fullWordWidth;
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const bool hasEmSpacePrefix = w.size() >= 3 && static_cast<uint8_t>(w[0]) == 0xE2 &&
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static_cast<uint8_t>(w[1]) == 0x80 && static_cast<uint8_t>(w[2]) == 0x83;
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if (hasEmSpacePrefix) {
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const char* visiblePtr = w.c_str() + 3;
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const int prefixWidth = renderer.getTextAdvanceX(fontId, "\xe2\x80\x83", currentStyle);
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const int visibleWidth = renderer.getTextWidth(fontId, visiblePtr, currentStyle);
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startX = wordX + prefixWidth;
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lineWidth = visibleWidth;
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}
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if ((currentStyle & EpdFontFamily::UNDERLINE) != 0) {
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const std::string& w = words[i];
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const int fullWordWidth = renderer.getTextWidth(fontId, w.c_str(), currentStyle);
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// y is the top of the text line; add ascender to reach baseline, then offset 2px below
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const int underlineY = y + renderer.getFontAscenderSize(fontId) + 2;
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renderer.drawLine(startX, underlineY, startX + lineWidth, underlineY, true);
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}
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int startX = wordX;
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int underlineWidth = fullWordWidth;
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// if word starts with em-space ("\xe2\x80\x83"), account for the additional indent before drawing the line
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if (w.size() >= 3 && static_cast<uint8_t>(w[0]) == 0xE2 && static_cast<uint8_t>(w[1]) == 0x80 &&
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static_cast<uint8_t>(w[2]) == 0x83) {
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const char* visiblePtr = w.c_str() + 3;
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const int prefixWidth = renderer.getTextAdvanceX(fontId, "\xe2\x80\x83", currentStyle);
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const int visibleWidth = renderer.getTextWidth(fontId, visiblePtr, currentStyle);
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startX = wordX + prefixWidth;
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underlineWidth = visibleWidth;
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}
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renderer.drawLine(startX, underlineY, startX + underlineWidth, underlineY, true);
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if ((currentStyle & EpdFontFamily::STRIKETHROUGH) != 0) {
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const int strikeY = y + renderer.getFontAscenderSize(fontId) / 2 + 1;
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renderer.drawLine(startX, strikeY, startX + lineWidth, strikeY, true);
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}
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}
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}
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