Review changes

This commit is contained in:
jpirnay
2026-04-02 20:19:19 +02:00
parent 3f0e272b44
commit b3a80c162a
16 changed files with 176 additions and 446 deletions
+1 -237
View File
@@ -4,180 +4,7 @@
// Weather icon glyph source attribution:
// https://github.com/erikflowers/weather-icons
// 64x64 monochrome icon bitmaps in this file are adapted from that icon set.
// ============================================================================
// 64x64 Large Weather Icons (1-bit, MSB-first, row-major)
// Each row = 64 pixels = 8 bytes. Total = 64 * 8 = 512 bytes per icon.
// Pixel ON (1) = white/clear, Pixel OFF (0) = black/drawn.
// These are "inverted" bitmaps - 0 bits are drawn as black pixels.
// ============================================================================
// Clear Day - Sun with rays
// clang-format off
static const uint8_t ICON_CLEAR_DAY_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF,
0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xE0,0xC0,0x00,0x00,0x03,0x07,
0xE0,0x80,0x00,0x00,0x01,0x07, 0xF0,0x80,0x00,0x00,0x01,0x0F, 0xF8,0x80,0x00,0x00,0x01,0x1F,
0xFC,0x80,0x00,0x00,0x01,0x3F, 0xFC,0x80,0x00,0x00,0x01,0x3F, 0xF8,0x80,0x00,0x00,0x01,0x1F,
0xF0,0x80,0x00,0x00,0x01,0x0F, 0xE0,0x80,0x00,0x00,0x01,0x07, 0xE0,0xC0,0x00,0x00,0x03,0x07,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF,
0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0x7F,0x00,0x00,0xFE,0xFF, 0xFF,0x3F,0x80,0x01,0xFC,0xFF,
0xFF,0x1F,0xFE,0x7F,0xF8,0xFF, 0xFF,0x8F,0xFE,0x7F,0xF1,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Clear Night - Moon crescent
static const uint8_t ICON_CLEAR_NIGHT_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF,
0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF,
0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF,
0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF,
0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF,
0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF,
0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x0F,0xFF,0xFF,
0xFF,0xF8,0x00,0x0F,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF, 0xFF,0xF8,0x00,0x07,0xFF,0xFF,
0xFF,0xF8,0x00,0x03,0xFF,0xFF, 0xFF,0xFC,0x00,0x01,0xFF,0xFF, 0xFF,0xFC,0x00,0x00,0xFF,0xFF,
0xFF,0xFC,0x00,0x00,0x7F,0xFF, 0xFF,0xFE,0x00,0x00,0x3F,0xFF, 0xFF,0xFE,0x00,0x00,0x1F,0xFF,
0xFF,0xFF,0x00,0x00,0x1F,0xFF, 0xFF,0xFF,0x00,0x00,0x3F,0xFF, 0xFF,0xFF,0x80,0x00,0x7F,0xFF,
0xFF,0xFF,0xC0,0x00,0xFF,0xFF, 0xFF,0xFF,0xE0,0x01,0xFF,0xFF, 0xFF,0xFF,0xF0,0x03,0xFF,0xFF,
0xFF,0xFF,0xFC,0x0F,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Partly Cloudy Day - Sun behind cloud
static const uint8_t ICON_PARTLY_CLOUDY_DAY_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF,
0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0xFF,0xFE,0x7F,0xFF,0xFF, 0xFF,0x9F,0xFE,0x7F,0xF9,0xFF,
0xFF,0x3F,0xFE,0x7F,0xFC,0xFF, 0xFF,0x7F,0x80,0x01,0xFE,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF,
0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xE0,0xE0,0x00,0x00,0x07,0x07, 0xF0,0xE0,0x00,0x00,0x07,0x0F,
0xF8,0xE0,0x00,0x00,0x07,0x1F, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Partly Cloudy Night - Moon behind cloud (reuse partly cloudy day for simplicity)
static const uint8_t* ICON_PARTLY_CLOUDY_NIGHT_48 = ICON_PARTLY_CLOUDY_DAY_48;
// Overcast - Full cloud
static const uint8_t ICON_OVERCAST_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF,
0xFF,0xFF,0xF0,0x0F,0xFF,0xFF, 0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF,
0xFF,0xFF,0x80,0x01,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFF,0x00,0x00,0xFF,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xF0,0x00,0x00,0x0F,0xFF,
0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Rain - Cloud with rain drops
static const uint8_t ICON_RAIN_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFB,0xDF,0xBF,0x7F,0xFF,
0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xF3,0xCF,0x9F,0x3F,0xFF, 0xFF,0xE7,0xE7,0xCF,0x9F,0xFF,
0xFF,0xE7,0xE7,0xCF,0x9F,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xCF,0xF3,0xE7,0xCF,0xFF,
0xFF,0xCF,0xF3,0xE7,0xCF,0xFF, 0xFF,0xDF,0xFB,0xF7,0xEF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Snow - Cloud with snowflakes
static const uint8_t ICON_SNOW_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF,
0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFF,0x3C,0xF9,0xE7,0xFF,
0xFF,0xFE,0x79,0xF3,0xCF,0xFF, 0xFF,0xFC,0xF3,0xE7,0x9F,0xFF, 0xFF,0xF9,0xE7,0xCF,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Thunderstorm - Cloud with lightning bolt
static const uint8_t ICON_THUNDERSTORM_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFC,0x3F,0xFF,0xFF, 0xFF,0xFF,0xF0,0x0F,0xFF,0xFF,
0xFF,0xFF,0xE0,0x07,0xFF,0xFF, 0xFF,0xFF,0xC0,0x03,0xFF,0xFF, 0xFF,0xFF,0x80,0x01,0xFF,0xFF,
0xFF,0xFF,0x00,0x00,0xFF,0xFF, 0xFF,0xFE,0x00,0x00,0x7F,0xFF, 0xFF,0xF8,0x00,0x00,0x1F,0xFF,
0xFF,0xF0,0x00,0x00,0x0F,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFE,0x00,0x00,0x00,0x00,0x7F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFC,0x00,0x00,0x00,0x00,0x3F,
0xFC,0x00,0x00,0x00,0x00,0x3F, 0xFE,0x00,0x00,0x00,0x00,0x7F, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xE0,0x00,0x00,0x07,0xFF, 0xFF,0xFC,0x00,0x00,0x3F,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF8,0xFF,0xFF,0xFF, 0xFF,0xFF,0xF1,0xFF,0xFF,0xFF,
0xFF,0xFF,0xE3,0xFF,0xFF,0xFF, 0xFF,0xFF,0xC7,0xFF,0xFF,0xFF, 0xFF,0xFF,0x80,0x3F,0xFF,0xFF,
0xFF,0xFF,0x00,0x7F,0xFF,0xFF, 0xFF,0xFF,0xF0,0xFF,0xFF,0xFF, 0xFF,0xFF,0xE1,0xFF,0xFF,0xFF,
0xFF,0xFF,0xC3,0xFF,0xFF,0xFF, 0xFF,0xFF,0x87,0xFF,0xFF,0xFF, 0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,
0xFF,0xFF,0x1F,0xFF,0xFF,0xFF, 0xFF,0xFF,0x3F,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// Fog - Horizontal lines
static const uint8_t ICON_FOG_48[] = {
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0xC0,0x00,0x00,0x03,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0x80,0x00,0x00,0x01,0xFF, 0xFF,0x00,0x00,0x00,0x00,0xFF, 0xFF,0x80,0x00,0x00,0x01,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
};
// clang-format on
// Large icons are provided by generated WI48_* arrays in WeatherIcons48.h.
// ============================================================================
// 24x24 Small Weather Icons (1-bit, MSB-first)
@@ -332,69 +159,6 @@ const uint8_t* getWeatherIconSmall(WeatherIconType type) {
}
#endif // WEATHER_ENABLE_SMALL_ICONS
const char* getWeatherDescription(int wmoCode) {
switch (wmoCode) {
case 0:
return "Clear sky";
case 1:
return "Mainly clear";
case 2:
return "Partly cloudy";
case 3:
return "Overcast";
case 45:
return "Fog";
case 48:
return "Rime fog";
case 51:
return "Light drizzle";
case 53:
return "Drizzle";
case 55:
return "Dense drizzle";
case 56:
return "Freezing drizzle";
case 57:
return "Dense freezing drizzle";
case 61:
return "Slight rain";
case 63:
return "Moderate rain";
case 65:
return "Heavy rain";
case 66:
return "Freezing rain";
case 67:
return "Heavy freezing rain";
case 71:
return "Slight snow";
case 73:
return "Moderate snow";
case 75:
return "Heavy snow";
case 77:
return "Snow grains";
case 80:
return "Slight showers";
case 81:
return "Moderate showers";
case 82:
return "Violent showers";
case 85:
return "Snow showers";
case 86:
return "Heavy snow showers";
case 95:
return "Thunderstorm";
case 96:
return "Thunderstorm, hail";
case 99:
return "Thunderstorm, heavy hail";
default:
return "Unknown";
}
}
const char* getWindDirectionText(int degrees) {
// Normalize to 0-360
degrees = ((degrees % 360) + 360) % 360;