Fix contentRect for X3
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@@ -2,6 +2,7 @@
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#include <FsHelpers.h>
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#include <GfxRenderer.h>
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#include <HalGPIO.h>
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#include <I18n.h>
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#include <Logging.h>
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@@ -77,19 +78,39 @@ Rect UITheme::getContentRect(const GfxRenderer& renderer, bool hasBottomHints, b
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switch (renderer.getOrientation()) {
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case GfxRenderer::Portrait:
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bottom = bh;
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right = sw;
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if (gpio.deviceIsX3() && hasSideHints) {
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left = sw;
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right = sw;
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} else {
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right = sw;
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}
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break;
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case GfxRenderer::PortraitInverted:
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top = bh;
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left = sw;
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if (gpio.deviceIsX3() && hasSideHints) {
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left = sw;
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right = sw;
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} else {
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left = sw;
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}
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break;
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case GfxRenderer::LandscapeClockwise:
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left = bh;
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bottom = sw;
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if (gpio.deviceIsX3() && hasSideHints) {
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top = sw;
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bottom = sw;
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} else {
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bottom = sw;
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}
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break;
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case GfxRenderer::LandscapeCounterClockwise:
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right = bh;
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top = sw;
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if (gpio.deviceIsX3() && hasSideHints) {
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top = sw;
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bottom = sw;
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} else {
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top = sw;
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}
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break;
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}
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@@ -55,7 +55,8 @@ class UITheme {
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static std::function<bool(int)> makeSelectablePredicate(int total, std::function<std::string(int)> titleGetter);
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// Returns the drawable content Rect accounting for screen orientation and visible button hints.
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// Bottom hints occupy the physical bottom edge; side hints occupy the physical right edge.
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// Bottom hints occupy the physical bottom edge.
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// Side hints occupy the physical right edge on X4, and both physical sides on X3.
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// The mapping to logical edges is orientation-dependent.
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static Rect getContentRect(const GfxRenderer& renderer, bool hasBottomHints, bool hasSideHints);
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static std::string getCoverThumbPath(std::string coverBmpPath, int coverHeight);
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