Introduce extended button handler

This commit is contained in:
jpirnay
2026-04-26 12:26:29 +02:00
parent 499702a754
commit a1d0ddec49
19 changed files with 833 additions and 33 deletions
+12 -1
View File
@@ -9,6 +9,8 @@
#include <string>
#include <vector>
#include "ButtonEventManager.h"
#include "CrossPointSettings.h"
#include "GfxRenderer.h"
#include "MappedInputManager.h"
@@ -52,6 +54,7 @@ class ActivityManager {
protected:
GfxRenderer& renderer;
MappedInputManager& mappedInput;
ButtonEventManager& buttonEvents;
std::vector<std::unique_ptr<Activity>> stackActivities;
std::unique_ptr<Activity> currentActivity;
@@ -96,7 +99,10 @@ class ActivityManager {
public:
explicit ActivityManager(GfxRenderer& renderer, MappedInputManager& mappedInput)
: renderer(renderer), mappedInput(mappedInput), renderingMutex(xSemaphoreCreateMutex()) {
: renderer(renderer),
mappedInput(mappedInput),
buttonEvents(globalButtonEvents()),
renderingMutex(xSemaphoreCreateMutex()) {
assert(renderingMutex != nullptr && "Failed to create rendering mutex");
stackActivities.reserve(10);
}
@@ -160,6 +166,11 @@ class ActivityManager {
bool isReaderActivity() const;
bool skipLoopDelay() const;
// Dispatch a globally-configured button action to the current activity.
// Reader-specific actions (page navigation, TOC, bookmarks, footnotes) are forwarded
// only when the current activity is a reader; others are no-ops in other contexts.
void dispatchButtonAction(CrossPointSettings::BUTTON_ACTION action);
// If immediate is true, the update will be triggered immediately.
// Otherwise, it will be deferred until the end of the current loop iteration.
void requestUpdate(bool immediate = false);