Make better use of screen estate by enforcing landscape orientation
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@@ -49,10 +49,22 @@ std::string cellValue(StrId submenu, StrId pressKind) {
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void ButtonActionsOverviewActivity::onEnter() {
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void ButtonActionsOverviewActivity::onEnter() {
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Activity::onEnter();
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Activity::onEnter();
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// Force landscape so the four-column table has room for full action labels.
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{
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RenderLock lock(*this);
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renderer.setOrientation(GfxRenderer::Orientation::LandscapeClockwise);
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}
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requestUpdate();
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requestUpdate();
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}
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}
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void ButtonActionsOverviewActivity::onExit() { Activity::onExit(); }
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void ButtonActionsOverviewActivity::onExit() {
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// Restore portrait — matches the rest of the settings UI.
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renderer.setOrientation(GfxRenderer::Orientation::Portrait);
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Activity::onExit();
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}
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void ButtonActionsOverviewActivity::loop() {
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void ButtonActionsOverviewActivity::loop() {
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if (mappedInput.wasPressed(MappedInputManager::Button::Back) ||
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if (mappedInput.wasPressed(MappedInputManager::Button::Back) ||
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