feat: Themed reader menus (#1072)

This commit is contained in:
CaptainFrito
2026-05-18 17:35:27 +03:00
committed by GitHub
parent 061c7688a4
commit 8a11f44571
10 changed files with 209 additions and 211 deletions
@@ -9,22 +9,6 @@
int EpubReaderChapterSelectionActivity::getTotalItems() const { return epub->getTocItemsCount(); }
int EpubReaderChapterSelectionActivity::getPageItems() const {
// Layout constants used in renderScreen
constexpr int lineHeight = 30;
const int screenHeight = renderer.getScreenHeight();
const auto orientation = renderer.getOrientation();
// In inverted portrait, the button hints are drawn near the logical top.
// Reserve vertical space so list items do not collide with the hints.
const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
const int hintGutterHeight = isPortraitInverted ? 50 : 0;
const int startY = 60 + hintGutterHeight;
const int availableHeight = screenHeight - startY - lineHeight;
// Clamp to at least one item to avoid division by zero and empty paging.
return std::max(1, availableHeight / lineHeight);
}
void EpubReaderChapterSelectionActivity::onEnter() {
Activity::onEnter();
@@ -44,7 +28,7 @@ void EpubReaderChapterSelectionActivity::onEnter() {
void EpubReaderChapterSelectionActivity::onExit() { Activity::onExit(); }
void EpubReaderChapterSelectionActivity::loop() {
const int pageItems = getPageItems();
const int pageItems = UITheme::getInstance().getNumberOfItemsPerPage(renderer, true, false, true, false);
const int totalItems = getTotalItems();
if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
@@ -89,46 +73,22 @@ void EpubReaderChapterSelectionActivity::loop() {
void EpubReaderChapterSelectionActivity::render(RenderLock&&) {
renderer.clearScreen();
const auto pageWidth = renderer.getScreenWidth();
const auto orientation = renderer.getOrientation();
// Landscape orientation: reserve a horizontal gutter for button hints.
const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise;
const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise;
// Inverted portrait: reserve vertical space for hints at the top.
const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0;
// Landscape CW places hints on the left edge; CCW keeps them on the right.
const int contentX = isLandscapeCw ? hintGutterWidth : 0;
const int contentWidth = pageWidth - hintGutterWidth;
const int hintGutterHeight = isPortraitInverted ? 50 : 0;
const int contentY = hintGutterHeight;
const int pageItems = getPageItems();
auto metrics = UITheme::getInstance().getMetrics();
Rect screen = UITheme::getInstance().getScreenSafeArea(renderer, true, false);
GUI.drawHeader(renderer, Rect{screen.x, screen.y + metrics.topPadding, screen.width, metrics.headerHeight},
tr(STR_SELECT_CHAPTER));
const int contentTop = screen.y + metrics.topPadding + metrics.headerHeight + metrics.verticalSpacing;
const int contentHeight = screen.height - contentTop - metrics.verticalSpacing;
const int totalItems = getTotalItems();
// Manual centering to honor content gutters.
const int titleX =
contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, tr(STR_SELECT_CHAPTER), EpdFontFamily::BOLD)) / 2;
renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, tr(STR_SELECT_CHAPTER), true, EpdFontFamily::BOLD);
const auto pageStartIndex = selectorIndex / pageItems * pageItems;
// Highlight only the content area, not the hint gutters.
renderer.fillRect(contentX, 60 + contentY + (selectorIndex % pageItems) * 30 - 2, contentWidth - 1, 30);
for (int i = 0; i < pageItems; i++) {
int itemIndex = pageStartIndex + i;
if (itemIndex >= totalItems) break;
const int displayY = 60 + contentY + i * 30;
const bool isSelected = (itemIndex == selectorIndex);
auto item = epub->getTocItem(itemIndex);
// Indent per TOC level while keeping content within the gutter-safe region.
const int indentSize = contentX + 20 + (item.level - 1) * 15;
const std::string chapterName =
renderer.truncatedText(UI_10_FONT_ID, item.title.c_str(), contentWidth - 40 - indentSize);
renderer.drawText(UI_10_FONT_ID, indentSize, displayY, chapterName.c_str(), !isSelected);
}
GUI.drawList(renderer, Rect{screen.x, contentTop, screen.width, contentHeight}, totalItems, selectorIndex,
[this](int index) {
auto item = epub->getTocItem(index);
std::string indent((item.level - 1) * 2, ' ');
return indent + item.title;
});
const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);