Use sane smaller data types for data in section.bin (#188)
## Summary * Update EpdFontFamily::Style to be u8 instead of u32 (saving 3 bytes per word) * Update layout width/height to be u16 from int * Update page element count to be u16 from u32 * Update text block element count to be u16 from u32 * Bumped section bin version to version 8
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@@ -42,7 +42,7 @@ bool matches(const char* tag_name, const char* possible_tags[], const int possib
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}
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// start a new text block if needed
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void ChapterHtmlSlimParser::startNewTextBlock(const TextBlock::BLOCK_STYLE style) {
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void ChapterHtmlSlimParser::startNewTextBlock(const TextBlock::Style style) {
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if (currentTextBlock) {
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// already have a text block running and it is empty - just reuse it
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if (currentTextBlock->isEmpty()) {
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@@ -116,13 +116,13 @@ void XMLCALL ChapterHtmlSlimParser::characterData(void* userData, const XML_Char
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return;
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}
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EpdFontStyle fontStyle = REGULAR;
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EpdFontFamily::Style fontStyle = EpdFontFamily::REGULAR;
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if (self->boldUntilDepth < self->depth && self->italicUntilDepth < self->depth) {
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fontStyle = BOLD_ITALIC;
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fontStyle = EpdFontFamily::BOLD_ITALIC;
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} else if (self->boldUntilDepth < self->depth) {
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fontStyle = BOLD;
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fontStyle = EpdFontFamily::BOLD;
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} else if (self->italicUntilDepth < self->depth) {
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fontStyle = ITALIC;
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fontStyle = EpdFontFamily::ITALIC;
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}
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for (int i = 0; i < len; i++) {
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@@ -172,13 +172,13 @@ void XMLCALL ChapterHtmlSlimParser::endElement(void* userData, const XML_Char* n
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matches(name, BOLD_TAGS, NUM_BOLD_TAGS) || matches(name, ITALIC_TAGS, NUM_ITALIC_TAGS) || self->depth == 1;
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if (shouldBreakText) {
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EpdFontStyle fontStyle = REGULAR;
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EpdFontFamily::Style fontStyle = EpdFontFamily::REGULAR;
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if (self->boldUntilDepth < self->depth && self->italicUntilDepth < self->depth) {
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fontStyle = BOLD_ITALIC;
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fontStyle = EpdFontFamily::BOLD_ITALIC;
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} else if (self->boldUntilDepth < self->depth) {
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fontStyle = BOLD;
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fontStyle = EpdFontFamily::BOLD;
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} else if (self->italicUntilDepth < self->depth) {
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fontStyle = ITALIC;
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fontStyle = EpdFontFamily::ITALIC;
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}
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self->partWordBuffer[self->partWordBufferIndex] = '\0';
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