Merge branch 'x3-support'
# Conflicts: # lib/GfxRenderer/GfxRenderer.h # open-x4-sdk
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "GfxRenderer.h"
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#include <FontDecompressor.h>
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#include <HalGPIO.h>
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#include <Logging.h>
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#include <Utf8.h>
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@@ -28,6 +29,11 @@ void GfxRenderer::begin() {
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LOG_ERR("GFX", "!! No framebuffer");
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assert(false);
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}
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panelWidth = display.getDisplayWidth();
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panelHeight = display.getDisplayHeight();
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panelWidthBytes = display.getDisplayWidthBytes();
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frameBufferSize = display.getBufferSize();
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bwBufferChunks.assign((frameBufferSize + BW_BUFFER_CHUNK_SIZE - 1) / BW_BUFFER_CHUNK_SIZE, nullptr);
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}
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void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); }
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@@ -35,25 +41,25 @@ void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.ins
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// Translate logical (x,y) coordinates to physical panel coordinates based on current orientation
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// This should always be inlined for better performance
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static inline void rotateCoordinates(const GfxRenderer::Orientation orientation, const int x, const int y, int* phyX,
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int* phyY) {
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int* phyY, const uint16_t panelWidth, const uint16_t panelHeight) {
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switch (orientation) {
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case GfxRenderer::Portrait: {
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees clockwise
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*phyX = y;
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*phyY = HalDisplay::DISPLAY_HEIGHT - 1 - x;
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*phyY = panelHeight - 1 - x;
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break;
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}
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case GfxRenderer::LandscapeClockwise: {
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// Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right)
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*phyX = HalDisplay::DISPLAY_WIDTH - 1 - x;
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*phyY = HalDisplay::DISPLAY_HEIGHT - 1 - y;
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*phyX = panelWidth - 1 - x;
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*phyY = panelHeight - 1 - y;
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break;
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}
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case GfxRenderer::PortraitInverted: {
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees counter-clockwise
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*phyX = HalDisplay::DISPLAY_WIDTH - 1 - y;
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*phyX = panelWidth - 1 - y;
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*phyY = x;
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break;
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}
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@@ -652,8 +658,9 @@ static void renderCharImpl(const GfxRenderer& renderer, GfxRenderer::RenderMode
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if (renderMode == GfxRenderer::BW && bmpVal < 3) {
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// Black (also paints over the grays in BW mode)
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renderer.drawPixel(screenX, screenY, pixelState);
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} else if (renderMode == GfxRenderer::GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
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} else if (renderMode == GfxRenderer::GRAYSCALE_MSB && (bmpVal == 1 || (gpio.deviceIsX4() && bmpVal == 2))) {
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// Light gray (also mark the MSB if it's going to be a dark gray too)
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// X3 AA tuning: keep only the darker antialias level to avoid washed text
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// We have to flag pixels in reverse for the gray buffers, as 0 leave alone, 1 update
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renderer.drawPixel(screenX, screenY, false);
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} else if (renderMode == GfxRenderer::GRAYSCALE_LSB && bmpVal == 1) {
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@@ -704,16 +711,16 @@ void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
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int phyY = 0;
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// Note: this call should be inlined for better performance
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rotateCoordinates(orientation, x, y, &phyX, &phyY);
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rotateCoordinates(orientation, x, y, &phyX, &phyY, panelWidth, panelHeight);
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// Bounds checking against physical panel dimensions
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if (phyX < 0 || phyX >= HalDisplay::DISPLAY_WIDTH || phyY < 0 || phyY >= HalDisplay::DISPLAY_HEIGHT) {
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// Bounds checking against runtime panel dimensions
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if (phyX < 0 || phyX >= panelWidth || phyY < 0 || phyY >= panelHeight) {
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LOG_ERR("GFX", "!! Outside range (%d, %d) -> (%d, %d)", x, y, phyX, phyY);
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return;
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}
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// Calculate byte position and bit position
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const uint16_t byteIndex = phyY * HalDisplay::DISPLAY_WIDTH_BYTES + (phyX / 8);
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const uint32_t byteIndex = static_cast<uint32_t>(phyY) * panelWidthBytes + (phyX / 8);
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const uint8_t bitPosition = 7 - (phyX % 8); // MSB first
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if (state) {
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@@ -1387,7 +1394,7 @@ void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, con
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void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
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int rotatedX = 0;
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int rotatedY = 0;
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rotateCoordinates(orientation, x, y, &rotatedX, &rotatedY);
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rotateCoordinates(orientation, x, y, &rotatedX, &rotatedY, panelWidth, panelHeight);
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// Rotate origin corner
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switch (orientation) {
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case Portrait:
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@@ -1427,12 +1434,24 @@ void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, con
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LOG_DBG("GFX", "Cropping %dx%d by %dx%d pix, is %s", bitmap.getWidth(), bitmap.getHeight(), cropPixX, cropPixY,
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bitmap.isTopDown() ? "top-down" : "bottom-up");
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if (maxWidth > 0 && (1.0f - cropX) * bitmap.getWidth() > maxWidth) {
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scale = static_cast<float>(maxWidth) / static_cast<float>((1.0f - cropX) * bitmap.getWidth());
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isScaled = true;
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const float croppedWidth = (1.0f - cropX) * static_cast<float>(bitmap.getWidth());
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const float croppedHeight = (1.0f - cropY) * static_cast<float>(bitmap.getHeight());
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bool hasTargetBounds = false;
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float fitScale = 1.0f;
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if (maxWidth > 0 && croppedWidth > 0.0f) {
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fitScale = static_cast<float>(maxWidth) / croppedWidth;
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hasTargetBounds = true;
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}
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if (maxHeight > 0 && (1.0f - cropY) * bitmap.getHeight() > maxHeight) {
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scale = std::min(scale, static_cast<float>(maxHeight) / static_cast<float>((1.0f - cropY) * bitmap.getHeight()));
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if (maxHeight > 0 && croppedHeight > 0.0f) {
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const float heightScale = static_cast<float>(maxHeight) / croppedHeight;
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fitScale = hasTargetBounds ? std::min(fitScale, heightScale) : heightScale;
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hasTargetBounds = true;
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}
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if (hasTargetBounds && fitScale < 1.0f) {
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scale = fitScale;
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isScaled = true;
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}
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LOG_DBG("GFX", "Scaling by %f - %s", scale, isScaled ? "scaled" : "not scaled");
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@@ -1495,7 +1514,7 @@ void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, con
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if (renderMode == BW && val < 3) {
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drawPixel(screenX, screenY);
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} else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) {
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} else if (renderMode == GRAYSCALE_MSB && (val == 1 || (gpio.deviceIsX4() && val == 2))) {
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drawPixel(screenX, screenY, false);
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} else if (renderMode == GRAYSCALE_LSB && val == 1) {
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drawPixel(screenX, screenY, false);
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@@ -1653,7 +1672,7 @@ void GfxRenderer::clearScreen(const uint8_t color) const {
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}
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void GfxRenderer::invertScreen() const {
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for (int i = 0; i < HalDisplay::BUFFER_SIZE; i++) {
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for (uint32_t i = 0; i < frameBufferSize; i++) {
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frameBuffer[i] = ~frameBuffer[i];
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}
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}
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@@ -1754,13 +1773,13 @@ int GfxRenderer::getScreenWidth() const {
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case Portrait:
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case PortraitInverted:
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// 480px wide in portrait logical coordinates
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return HalDisplay::DISPLAY_HEIGHT;
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return panelHeight;
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case LandscapeClockwise:
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case LandscapeCounterClockwise:
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// 800px wide in landscape logical coordinates
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return HalDisplay::DISPLAY_WIDTH;
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return panelWidth;
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}
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return HalDisplay::DISPLAY_HEIGHT;
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return panelHeight;
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}
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int GfxRenderer::getScreenHeight() const {
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@@ -1768,13 +1787,13 @@ int GfxRenderer::getScreenHeight() const {
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case Portrait:
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case PortraitInverted:
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// 800px tall in portrait logical coordinates
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return HalDisplay::DISPLAY_WIDTH;
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return panelWidth;
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case LandscapeClockwise:
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case LandscapeCounterClockwise:
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// 480px tall in landscape logical coordinates
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return HalDisplay::DISPLAY_HEIGHT;
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return panelHeight;
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}
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return HalDisplay::DISPLAY_WIDTH;
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return panelWidth;
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}
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int GfxRenderer::getSpaceWidth(const int fontId, const EpdFontFamily::Style style) const {
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@@ -1926,7 +1945,7 @@ void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y
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uint8_t* GfxRenderer::getFrameBuffer() const { return frameBuffer; }
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size_t GfxRenderer::getBufferSize() { return HalDisplay::BUFFER_SIZE; }
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size_t GfxRenderer::getBufferSize() const { return frameBufferSize; }
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// unused
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// void GfxRenderer::grayscaleRevert() const { display.grayscaleRevert(); }
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@@ -1954,7 +1973,7 @@ void GfxRenderer::freeBwBufferChunks() {
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*/
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bool GfxRenderer::storeBwBuffer() {
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// Allocate and copy each chunk
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for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
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for (size_t i = 0; i < bwBufferChunks.size(); i++) {
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// Check if any chunks are already allocated
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if (bwBufferChunks[i]) {
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LOG_ERR("GFX", "!! BW buffer chunk %zu already stored - this is likely a bug, freeing chunk", i);
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@@ -1963,19 +1982,20 @@ bool GfxRenderer::storeBwBuffer() {
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}
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const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
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bwBufferChunks[i] = static_cast<uint8_t*>(malloc(BW_BUFFER_CHUNK_SIZE));
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const size_t chunkSize = std::min(BW_BUFFER_CHUNK_SIZE, static_cast<size_t>(frameBufferSize - offset));
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bwBufferChunks[i] = static_cast<uint8_t*>(malloc(chunkSize));
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if (!bwBufferChunks[i]) {
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LOG_ERR("GFX", "!! Failed to allocate BW buffer chunk %zu (%zu bytes)", i, BW_BUFFER_CHUNK_SIZE);
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LOG_ERR("GFX", "!! Failed to allocate BW buffer chunk %zu (%zu bytes)", i, chunkSize);
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// Free previously allocated chunks
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freeBwBufferChunks();
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return false;
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}
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memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE);
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memcpy(bwBufferChunks[i], frameBuffer + offset, chunkSize);
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}
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LOG_DBG("GFX", "Stored BW buffer in %zu chunks (%zu bytes each)", BW_BUFFER_NUM_CHUNKS, BW_BUFFER_CHUNK_SIZE);
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LOG_DBG("GFX", "Stored BW buffer in %zu chunks (%zu bytes each)", bwBufferChunks.size(), BW_BUFFER_CHUNK_SIZE);
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return true;
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}
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@@ -1999,9 +2019,10 @@ void GfxRenderer::restoreBwBuffer() {
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return;
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}
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for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
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for (size_t i = 0; i < bwBufferChunks.size(); i++) {
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const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
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memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE);
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const size_t chunkSize = std::min(BW_BUFFER_CHUNK_SIZE, static_cast<size_t>(frameBufferSize - offset));
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memcpy(frameBuffer + offset, bwBufferChunks[i], chunkSize);
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}
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display.cleanupGrayscaleBuffers(frameBuffer);
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