Build and use 1-bit font, saves a good amount of space

This commit is contained in:
Dave Allie
2025-12-07 01:26:49 +11:00
parent eceffaa289
commit 79294f6b8f
10 changed files with 8482 additions and 25051 deletions
+7 -8
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@@ -6,13 +6,13 @@
/// Font data stored PER GLYPH
typedef struct {
uint8_t width; ///< Bitmap dimensions in pixels
uint8_t height; ///< Bitmap dimensions in pixels
uint8_t advanceX; ///< Distance to advance cursor (x axis)
int16_t left; ///< X dist from cursor pos to UL corner
int16_t top; ///< Y dist from cursor pos to UL corner
uint16_t compressedSize; ///< Size of the zlib-compressed font data.
uint32_t dataOffset; ///< Pointer into EpdFont->bitmap
uint8_t width; ///< Bitmap dimensions in pixels
uint8_t height; ///< Bitmap dimensions in pixels
uint8_t advanceX; ///< Distance to advance cursor (x axis)
int16_t left; ///< X dist from cursor pos to UL corner
int16_t top; ///< Y dist from cursor pos to UL corner
uint16_t dataLength; ///< Size of the font data.
uint32_t dataOffset; ///< Pointer into EpdFont->bitmap
} EpdGlyph;
/// Glyph interval structure
@@ -28,7 +28,6 @@ typedef struct {
const EpdGlyph* glyph; ///< Glyph array
const EpdUnicodeInterval* intervals; ///< Valid unicode intervals for this font
uint32_t intervalCount; ///< Number of unicode intervals.
bool compressed; ///< Does this font use compressed glyph bitmaps?
uint8_t advanceY; ///< Newline distance (y axis)
int ascender; ///< Maximal height of a glyph above the base line
int descender; ///< Maximal height of a glyph below the base line
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+36 -22
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@@ -7,20 +7,18 @@ import math
import argparse
from collections import namedtuple
# From: https://github.com/vroland/epdiy
# Originally from https://github.com/vroland/epdiy
parser = argparse.ArgumentParser(description="Generate a header file from a font to be used with epdiy.")
parser.add_argument("name", action="store", help="name of the font.")
parser.add_argument("size", type=int, help="font size to use.")
parser.add_argument("fontstack", action="store", nargs='+', help="list of font files, ordered by descending priority.")
parser.add_argument("--compress", dest="compress", action="store_true", help="compress glyph bitmaps.")
parser.add_argument("--additional-intervals", dest="additional_intervals", action="append", help="Additional code point intervals to export as min,max. This argument can be repeated.")
args = parser.parse_args()
GlyphProps = namedtuple("GlyphProps", ["width", "height", "advance_x", "left", "top", "compressed_size", "data_offset", "code_point"])
GlyphProps = namedtuple("GlyphProps", ["width", "height", "advance_x", "left", "top", "data_length", "data_offset", "code_point"])
font_stack = [freetype.Face(f) for f in args.fontstack]
compress = args.compress
size = args.size
font_name = args.name
@@ -148,19 +146,18 @@ for i_start, i_end in unvalidated_intervals:
intervals.append((start, i_end))
for face in font_stack:
# shift by 6 bytes, because sizes are given as 6-bit fractions
# the display has about 150 dpi.
face.set_char_size(size << 6, size << 6, 150, 150)
total_size = 0
total_packed = 0
all_glyphs = []
for i_start, i_end in intervals:
for code_point in range(i_start, i_end + 1):
face = load_glyph(code_point)
bitmap = face.glyph.bitmap
pixels = []
# Build out 4-bit greyscale bitmap
pixels4g = []
px = 0
for i, v in enumerate(bitmap.buffer):
y = i / bitmap.width
@@ -169,31 +166,49 @@ for i_start, i_end in intervals:
px = (v >> 4)
else:
px = px | (v & 0xF0)
pixels.append(px);
pixels4g.append(px);
px = 0
# eol
if x == bitmap.width - 1 and bitmap.width % 2 > 0:
pixels.append(px)
pixels4g.append(px)
px = 0
packed = bytes(pixels);
total_packed += len(packed)
compressed = packed
if compress:
compressed = zlib.compress(packed)
# Downsample to 1-bit bitmap - treat any non-zero as black
pixelsbw = []
px = 0
pitch = (bitmap.width // 2) + (bitmap.width % 2)
for localY in range(bitmap.rows):
for xx in range(bitmap.width):
px = px << 1
bm = pixels4g[localY * pitch + (xx // 2)]
if (xx & 1) == 0:
if bm & 0xF > 0:
px += 1
else:
if bm & 0xF0 > 0:
px += 1
if (localY * bitmap.width + xx) % 8 == 7:
pixelsbw.append(px)
px = 0
if (bitmap.width * bitmap.rows) % 8 != 0:
pixelsbw.append(px)
# Build output data
packed = bytes(pixelsbw)
glyph = GlyphProps(
width = bitmap.width,
height = bitmap.rows,
advance_x = norm_floor(face.glyph.advance.x),
left = face.glyph.bitmap_left,
top = face.glyph.bitmap_top,
compressed_size = len(compressed),
data_length = len(packed),
data_offset = total_size,
code_point = code_point,
)
total_size += len(compressed)
all_glyphs.append((glyph, compressed))
total_size += len(packed)
all_glyphs.append((glyph, packed))
# pipe seems to be a good heuristic for the "real" descender
face = load_glyph(ord('|'))
@@ -201,11 +216,11 @@ face = load_glyph(ord('|'))
glyph_data = []
glyph_props = []
for index, glyph in enumerate(all_glyphs):
props, compressed = glyph
glyph_data.extend([b for b in compressed])
props, packed = glyph
glyph_data.extend([b for b in packed])
glyph_props.append(props)
print(f"/**\n * generated by fontconvert.py\n * name: {font_name}\n * size: {size}\n * compressed: {compress}\n */")
print(f"/**\n * generated by fontconvert.py\n * name: {font_name}\n * size: {size}\n */")
print("#pragma once")
print("#include \"EpdFontData.h\"\n")
print(f"static const uint8_t {font_name}Bitmaps[{len(glyph_data)}] = {{")
@@ -230,7 +245,6 @@ print(f" {font_name}Bitmaps,")
print(f" {font_name}Glyphs,")
print(f" {font_name}Intervals,")
print(f" {len(intervals)},")
print(f" {1 if compress else 0},")
print(f" {norm_ceil(face.size.height)},")
print(f" {norm_ceil(face.size.ascender)},")
print(f" {norm_floor(face.size.descender)},")