refactor: Store only unique localization strings in offset buffers (#1802)
## Summary Omit any duplicate strings in non-English localization lookup tables. For non-English lookup offsets, tag bit 15 to indicate the offset applies to the English localization table. Saves 18,766 bytes of flash. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**PARTIALLY**_
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@@ -20,7 +20,11 @@ const char* I18n::get(StrId id) const {
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// Use generated helper function - no hardcoded switch needed!
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const LangStrings lang = getLanguageStrings(_language);
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return lang.data + lang.offsets[index];
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// If bit 15 of the offset is set, apply the offset to the English lookup table
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const uint16_t off = lang.offsets[index];
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if (off & 0x8000) return STRINGS_EN_DATA + (off & 0x7FFF);
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return lang.data + off;
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}
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void I18n::setLanguage(Language lang) {
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