adds x3 commands for refresh types
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@@ -70,6 +70,7 @@ class GfxRenderer {
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// Screen ops
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int getScreenWidth() const;
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int getScreenHeight() const;
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void requestResync(uint8_t settlePasses = 0) const { display.requestResync(settlePasses); }
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void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
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// EXPERIMENTAL: Windowed update - display only a rectangular region
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// void displayWindow(int x, int y, int width, int height) const;
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@@ -38,6 +38,8 @@ void HalDisplay::refreshDisplay(HalDisplay::RefreshMode mode, bool turnOffScreen
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einkDisplay.refreshDisplay(convertRefreshMode(mode), turnOffScreen);
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}
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void HalDisplay::requestResync(uint8_t settlePasses) { einkDisplay.requestResync(settlePasses); }
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void HalDisplay::deepSleep() { einkDisplay.deepSleep(); }
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uint8_t* HalDisplay::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); }
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@@ -36,6 +36,9 @@ class HalDisplay {
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void displayBuffer(RefreshMode mode = RefreshMode::FAST_REFRESH, bool turnOffScreen = false);
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void refreshDisplay(RefreshMode mode = RefreshMode::FAST_REFRESH, bool turnOffScreen = false);
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// Hint the display driver to perform a one-shot full resync on next update.
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// Optional settle passes are used by X3 only.
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void requestResync(uint8_t settlePasses = 0);
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// Power management
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void deepSleep();
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