feat: X3 gyroscope-based tilt page turning via QMI8658 IMU (#1636)
Co-authored-by: justinian <juicecutlus@gmail.com> Co-authored-by: Vincent Politzer <vincent@skipwithjoy.com>
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co-authored by
justinian
Vincent Politzer
parent
bc9651b664
commit
5d2e5596b4
@@ -2,6 +2,7 @@
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#include <CrossPointSettings.h>
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#include <GfxRenderer.h>
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#include <HalTiltSensor.h>
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#include <Logging.h>
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#include "MappedInputManager.h"
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@@ -32,21 +33,24 @@ inline void applyOrientation(GfxRenderer& renderer, const uint8_t orientation) {
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struct PageTurnResult {
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bool prev;
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bool next;
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bool fromTilt;
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};
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inline PageTurnResult detectPageTurn(const MappedInputManager& input) {
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const bool usePress = !SETTINGS.longPressChapterSkip;
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const bool prev = usePress ? (input.wasPressed(MappedInputManager::Button::PageBack) ||
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input.wasPressed(MappedInputManager::Button::Left))
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: (input.wasReleased(MappedInputManager::Button::PageBack) ||
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input.wasReleased(MappedInputManager::Button::Left));
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const bool tiltNext = SETTINGS.tiltPageTurn && halTiltSensor.wasTiltedForward();
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const bool tiltPrev = SETTINGS.tiltPageTurn && halTiltSensor.wasTiltedBack();
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const bool prev = tiltPrev || (usePress ? (input.wasPressed(MappedInputManager::Button::PageBack) ||
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input.wasPressed(MappedInputManager::Button::Left))
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: (input.wasReleased(MappedInputManager::Button::PageBack) ||
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input.wasReleased(MappedInputManager::Button::Left)));
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const bool powerTurn = SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
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input.wasReleased(MappedInputManager::Button::Power);
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const bool next = usePress ? (input.wasPressed(MappedInputManager::Button::PageForward) || powerTurn ||
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input.wasPressed(MappedInputManager::Button::Right))
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: (input.wasReleased(MappedInputManager::Button::PageForward) || powerTurn ||
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input.wasReleased(MappedInputManager::Button::Right));
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return {prev, next};
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const bool next = tiltNext || (usePress ? (input.wasPressed(MappedInputManager::Button::PageForward) || powerTurn ||
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input.wasPressed(MappedInputManager::Button::Right))
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: (input.wasReleased(MappedInputManager::Button::PageForward) || powerTurn ||
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input.wasReleased(MappedInputManager::Button::Right)));
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return {prev, next, tiltPrev || tiltNext};
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}
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inline void displayWithRefreshCycle(const GfxRenderer& renderer, int& pagesUntilFullRefresh) {
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