Add mutex to SleepActivity
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@@ -350,6 +350,7 @@ size_t pickSleepImageIndex(size_t numFiles) {
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void SleepActivity::onEnter() {
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Activity::onEnter();
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RenderLock lock(*this);
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// For OVERLAY mode the popup is suppressed so the frame buffer (reader page) stays intact
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if (SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::OVERLAY) {
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GUI.drawPopup(renderer, tr(STR_ENTERING_SLEEP));
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