Merge branch 'master' into feat-koysnc-xpath
This commit is contained in:
@@ -0,0 +1,472 @@
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# Activity & ActivityManager Migration Guide
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This document explains the refactoring from the original per-activity render task model to the centralized `ActivityManager` introduced in [PR #1016](https://github.com/crosspoint-reader/crosspoint-reader/pull/1016). It covers the architectural differences, what changed for activity authors, and the FreeRTOS task and locking model that underpins the system.
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|
||||
## Overview of Changes
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| Aspect | Old Model | New Model |
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|--------|-----------|-----------|
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||||
| Render task | One per activity (8KB stack each) | Single shared task in `ActivityManager` |
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||||
| Render mutex | Per-activity `renderingMutex` | Single global mutex in `ActivityManager` |
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||||
| `RenderLock` | Inner class of `Activity` | Standalone class, acquires global mutex |
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||||
| Subactivities | `ActivityWithSubactivity` base class | Activity stack managed by `ActivityManager` |
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||||
| Navigation | Free functions in `main.cpp` | `activityManager.goHome()`, `goToReader()`, etc. |
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||||
| Subactivity results | Callback lambdas stored in parent | `startActivityForResult()` / `setResult()` / `finish()` |
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||||
| `requestUpdate()` | Notifies activity's own render task | Delegates to `ActivityManager` (immediate or deferred) |
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## Architecture
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### Old Model: Per-Activity Render Tasks
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||||
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||||
Each activity created its own FreeRTOS render task on entry and destroyed it on exit:
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||||
|
||||
```text
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||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ Main Task (Arduino loop) │
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||||
│ ┌───────────────────────────────────────────────────┐ │
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||||
│ │ currentActivity->loop() │ │
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||||
│ │ ├── handle input │ │
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│ │ ├── update state (under RenderLock) │ │
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||||
│ │ └── requestUpdate() ──notify──► Render Task │ │
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│ │ (per-activity)│ │
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||||
│ │ 8KB stack │ │
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||||
│ │ owns mutex │ │
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||||
│ └───────────────────────────────────────────────────┘ │
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||||
│ │
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||||
│ ActivityWithSubactivity: │
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||||
│ ┌──────────────┐ ┌──────────────┐ │
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||||
│ │ Parent │────►│ SubActivity │ │
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||||
│ │ (has render │ │ (has own │ │
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||||
│ │ task) │ │ render task) │ │
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||||
│ └──────────────┘ └──────────────┘ │
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||||
└─────────────────────────────────────────────────────────┘
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||||
```
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||||
|
||||
Problems with this approach:
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||||
|
||||
- **8KB per render task**: Each activity allocated an 8KB FreeRTOS stack for its render task, even though only one renders at a time
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||||
- **Dangerous deletion patterns**: `exitActivity()` + `enterNewActivity()` in callbacks led to `delete this` situations where the caller was destroyed while its code was still on the stack
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||||
- **Subactivity coupling**: Parents stored callbacks to child results, creating tight coupling and lifetime hazards
|
||||
|
||||
### New Model: Centralized ActivityManager
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||||
|
||||
A single `ActivityManager` owns the render task and manages an activity stack:
|
||||
|
||||
```text
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||||
┌──────────────────────────────────────────────────────────┐
|
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│ Main Task (Arduino loop) │
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│ │
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||||
│ activityManager.loop() │
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│ │ │
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│ ├── currentActivity->loop() │
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│ │ ├── handle input │
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│ │ ├── update state (under RenderLock) │
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│ │ └── requestUpdate() │
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│ │ │
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||||
│ ├── process pending actions (Push / Pop / Replace) │
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||||
│ │ │
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||||
│ └── if requestedUpdate: ──notify──► Render Task │
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│ (single, shared) │
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||||
│ 8KB stack │
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||||
│ global mutex │
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||||
│ │
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│ Activity Stack: │
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│ ┌──────────┬──────────┬──────────┐ ┌──────────┐ │
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│ │ Home │ Settings │ Wifi │ │ Keyboard │ │
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||||
│ │ (stack) │ (stack) │ (stack) │ │ (current)│ │
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||||
│ └──────────┴──────────┴──────────┘ └──────────┘ │
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│ stackActivities[] currentActivity │
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└──────────────────────────────────────────────────────────┘
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```
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|
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## Migration Checklist
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### 1. Change Base Class
|
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If your activity extended `ActivityWithSubactivity`, change it to extend `Activity`:
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||||
|
||||
```cpp
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// BEFORE
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||||
class MyActivity final : public ActivityWithSubactivity {
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||||
MyActivity(GfxRenderer& r, MappedInputManager& m, std::function<void()> goBack)
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||||
: ActivityWithSubactivity("MyActivity", r, m), goBack(goBack) {}
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||||
};
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|
||||
// AFTER
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||||
class MyActivity final : public Activity {
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||||
MyActivity(GfxRenderer& r, MappedInputManager& m)
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||||
: Activity("MyActivity", r, m) {}
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||||
};
|
||||
```
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||||
|
||||
Note that navigation callbacks like `goBack` are no longer stored — use `finish()` or `activityManager.goHome()` instead.
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||||
|
||||
### 2. Replace Navigation Functions
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|
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The free functions `exitActivity()` / `enterNewActivity()` in `main.cpp` are gone. Use `ActivityManager` methods:
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||||
|
||||
```cpp
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// BEFORE (in main.cpp or via stored callbacks)
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exitActivity();
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enterNewActivity(new SettingsActivity(renderer, mappedInput, onGoHome));
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|
||||
// AFTER (from any Activity method)
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activityManager.goToSettings();
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// or for arbitrary navigation:
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activityManager.replaceActivity(std::make_unique<MyActivity>(renderer, mappedInput));
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```
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`replaceActivity()` destroys the current activity and clears the stack. Use it for top-level navigation (home, reader, settings, etc.).
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|
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### 3. Replace Subactivity Pattern
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||||
|
||||
The `enterNewActivity()` / `exitActivity()` subactivity pattern is replaced by a stack with typed results:
|
||||
|
||||
```cpp
|
||||
// BEFORE
|
||||
void MyActivity::launchWifi() {
|
||||
enterNewActivity(new WifiSelectionActivity(renderer, mappedInput,
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||||
[this](bool connected) { onWifiDone(connected); }));
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||||
}
|
||||
// Child calls: onComplete(true); // triggers callback, which may call exitActivity()
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||||
|
||||
// AFTER
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||||
void MyActivity::launchWifi() {
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startActivityForResult(
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||||
std::make_unique<WifiSelectionActivity>(renderer, mappedInput),
|
||||
[this](const ActivityResult& result) {
|
||||
if (result.isCancelled) return;
|
||||
auto& wifi = std::get<WifiResult>(result.data);
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||||
onWifiDone(wifi.connected);
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||||
});
|
||||
}
|
||||
// Child calls:
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||||
// setResult(WifiResult{.connected = true, .ssid = ssid});
|
||||
// finish();
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||||
```
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||||
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||||
Key differences:
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||||
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- **`startActivityForResult()`** pushes the current activity onto the stack and launches the child
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- **`setResult()`** stores a typed result on the child activity
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- **`finish()`** signals the manager to pop the child, call the result handler, and resume the parent
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||||
- The parent is never deleted during this process — it's safely stored on the stack
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||||
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||||
### 4. Update `render()` Signature
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||||
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||||
The `RenderLock` type changed from `Activity::RenderLock` (inner class) to standalone `RenderLock`:
|
||||
|
||||
```cpp
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||||
// BEFORE
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||||
void render(Activity::RenderLock&&) override;
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||||
|
||||
// AFTER
|
||||
void render(RenderLock&&) override;
|
||||
```
|
||||
|
||||
Include `RenderLock.h` if not transitively included via `Activity.h`.
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||||
|
||||
### 5. Update `onEnter()` / `onExit()`
|
||||
|
||||
Activities no longer create or destroy render tasks:
|
||||
|
||||
```cpp
|
||||
// BEFORE
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||||
void MyActivity::onEnter() {
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||||
Activity::onEnter(); // created render task + logged
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||||
// ... allocate resources
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||||
requestUpdate();
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||||
}
|
||||
void MyActivity::onExit() {
|
||||
// ... free resources
|
||||
Activity::onExit(); // acquired RenderLock, deleted render task
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||||
}
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||||
|
||||
// AFTER
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||||
void MyActivity::onEnter() {
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||||
Activity::onEnter(); // just logs
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||||
// ... allocate resources
|
||||
requestUpdate();
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||||
}
|
||||
void MyActivity::onExit() {
|
||||
// ... free resources
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||||
Activity::onExit(); // just logs
|
||||
}
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||||
```
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||||
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||||
The render task lifecycle is handled entirely by `ActivityManager::begin()`.
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||||
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||||
### 6. Update `requestUpdate()` Calls
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||||
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||||
The signature changed to accept an `immediate` flag:
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||||
|
||||
```cpp
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||||
// BEFORE
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||||
void requestUpdate(); // always immediate notification to per-activity render task
|
||||
|
||||
// AFTER
|
||||
void requestUpdate(bool immediate = false);
|
||||
// immediate=false (default): deferred until end of current loop iteration
|
||||
// immediate=true: sends notification to render task right away
|
||||
```
|
||||
|
||||
**When to use `immediate`**: Almost never. Deferred updates are batched — if `loop()` triggers multiple state changes that each call `requestUpdate()`, only one render happens. Use `immediate` only when you need the render to start before the current function returns (e.g., before a blocking network call).
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|
||||
**`requestUpdateAndWait()`**: Blocks the calling task until the render completes. Use sparingly — it's designed for cases where you need the screen to reflect new state before proceeding (e.g., showing "Checking for update..." before calling a network API).
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||||
|
||||
### 7. Remove Stored Navigation Callbacks
|
||||
|
||||
Old activities often stored `std::function` callbacks for navigation:
|
||||
|
||||
```cpp
|
||||
// BEFORE
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||||
class SettingsActivity : public ActivityWithSubactivity {
|
||||
const std::function<void()> goBack; // stored callback
|
||||
const std::function<void()> goHome; // stored callback
|
||||
public:
|
||||
SettingsActivity(GfxRenderer& r, MappedInputManager& m,
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||||
std::function<void()> goBack, std::function<void()> goHome)
|
||||
: ActivityWithSubactivity("Settings", r, m), goBack(goBack), goHome(goHome) {}
|
||||
};
|
||||
|
||||
// AFTER
|
||||
class SettingsActivity : public Activity {
|
||||
public:
|
||||
SettingsActivity(GfxRenderer& r, MappedInputManager& m)
|
||||
: Activity("Settings", r, m) {}
|
||||
// Use finish() to go back, activityManager.goHome() to go home
|
||||
};
|
||||
```
|
||||
|
||||
This removes `std::function` overhead (~2-4KB per unique signature) and eliminates lifetime risks from captured `this` pointers.
|
||||
|
||||
## Technical Details
|
||||
|
||||
### FreeRTOS Task Model
|
||||
|
||||
The firmware runs on an ESP32-C3, a single-core RISC-V microcontroller. FreeRTOS provides cooperative and preemptive multitasking on this single core — only one task executes at any moment, and the scheduler switches between tasks at yield points (blocking calls, `vTaskDelay`, `taskYIELD`) or when a tick interrupt promotes a higher-priority task.
|
||||
|
||||
There are two tasks relevant to the activity system:
|
||||
|
||||
```text
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||||
┌──────────────────────┐ ┌──────────────────────────┐
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||||
│ Main Task │ │ Render Task │
|
||||
│ (Arduino loop) │ │ (ActivityManager-owned) │
|
||||
│ Priority: 1 │ │ Priority: 1 │
|
||||
│ │ │ │
|
||||
│ Runs: │ │ Runs: │
|
||||
│ - gpio.update() │ │ - ulTaskNotifyTake() │
|
||||
│ - activity->loop() │ │ (blocks until notified)│
|
||||
│ - pending actions │ │ - RenderLock (mutex) │
|
||||
│ - sleep/power mgmt │ │ - activity->render() │
|
||||
│ - requestUpdate →────┼─────┼─► xTaskNotify() │
|
||||
│ (end of loop) │ │ │
|
||||
└──────────────────────┘ └──────────────────────────┘
|
||||
```
|
||||
|
||||
Both tasks run at priority 1. Since the ESP32-C3 is single-core, they alternate execution: the main task runs `loop()`, then at the end of the loop iteration, notifies the render task if an update was requested. The render task wakes, acquires the mutex, calls `render()`, releases the mutex, and blocks again.
|
||||
|
||||
Do not use `xTaskCreate` inside activities. If you have a use case that seems to require a background task, open a discussion to propose a lifecycle-aware `Worker` abstraction first.
|
||||
|
||||
### The Render Mutex and RenderLock
|
||||
|
||||
A single FreeRTOS mutex (`renderingMutex`) protects shared state between `loop()` and `render()`. Since these run on different tasks, any state read by `render()` and written by `loop()` must be guarded.
|
||||
|
||||
`RenderLock` is an RAII wrapper:
|
||||
|
||||
```cpp
|
||||
// Standalone class (not tied to any specific activity)
|
||||
class RenderLock {
|
||||
bool isLocked = false;
|
||||
public:
|
||||
explicit RenderLock(); // acquires activityManager.renderingMutex
|
||||
explicit RenderLock(Activity&); // same — Activity& param kept for compatibility
|
||||
~RenderLock(); // releases mutex if still held
|
||||
void unlock(); // early release
|
||||
};
|
||||
```
|
||||
|
||||
**Usage patterns:**
|
||||
|
||||
```cpp
|
||||
// In loop(): protect state mutations that render() reads
|
||||
void MyActivity::loop() {
|
||||
if (somethingChanged) {
|
||||
RenderLock lock;
|
||||
state = newState; // safe — render() can't run while lock is held
|
||||
}
|
||||
requestUpdate(); // trigger render after lock is released
|
||||
}
|
||||
|
||||
// In render(): lock is passed in, held for duration of render
|
||||
void MyActivity::render(RenderLock&&) {
|
||||
// Lock is held — safe to read shared state
|
||||
renderer.clearScreen();
|
||||
renderer.drawText(..., stateString, ...);
|
||||
renderer.displayBuffer();
|
||||
// Lock released when RenderLock destructor runs
|
||||
}
|
||||
```
|
||||
|
||||
**Critical rule**: Never call `requestUpdateAndWait()` while holding a `RenderLock`. The render task needs the mutex to call `render()`, so holding it while waiting for the render to complete is a deadlock:
|
||||
|
||||
```text
|
||||
Main Task Render Task
|
||||
────────── ───────────
|
||||
RenderLock lock; (blocked on mutex)
|
||||
requestUpdateAndWait();
|
||||
→ notify render task
|
||||
→ block waiting for
|
||||
render to complete → wakes up
|
||||
→ tries to acquire mutex
|
||||
→ DEADLOCK: main holds mutex,
|
||||
waits for render; render
|
||||
waits for mutex
|
||||
```
|
||||
|
||||
### requestUpdate() vs requestUpdateAndWait()
|
||||
|
||||
```text
|
||||
requestUpdate(false) requestUpdate(true)
|
||||
───────────────── ─────────────────
|
||||
Sets flag only. Notifies render task
|
||||
Render happens after immediately.
|
||||
loop() returns and Render may start
|
||||
ActivityManager checks before the calling
|
||||
the flag. function returns.
|
||||
(Does NOT wait for
|
||||
render to complete.)
|
||||
|
||||
requestUpdateAndWait()
|
||||
──────────────────────
|
||||
Notifies render task AND
|
||||
blocks calling task until
|
||||
render is done. Uses
|
||||
FreeRTOS direct-to-task
|
||||
notification on the
|
||||
caller's task handle.
|
||||
```
|
||||
|
||||
`requestUpdateAndWait()` flow in detail:
|
||||
|
||||
```text
|
||||
Calling Task Render Task
|
||||
──────────── ───────────
|
||||
requestUpdateAndWait()
|
||||
├─ assert: not render task
|
||||
├─ assert: not holding RenderLock
|
||||
├─ store waitingTaskHandle
|
||||
├─ xTaskNotify(renderTask) → wakes render task
|
||||
└─ ulTaskNotifyTake() ─┐
|
||||
(blocked) │ RenderLock lock;
|
||||
│ activity->render();
|
||||
│ // render complete
|
||||
│ taskENTER_CRITICAL
|
||||
│ waiter = waitingTaskHandle
|
||||
│ waitingTaskHandle = nullptr
|
||||
│ taskEXIT_CRITICAL
|
||||
│ xTaskNotify(waiter) ───┐
|
||||
│ │
|
||||
┌──────────────────────┘ │
|
||||
│ (woken by notification) ◄────────────────────────┘
|
||||
└─ return
|
||||
```
|
||||
|
||||
### Activity Lifecycle Under ActivityManager
|
||||
|
||||
```text
|
||||
activityManager.replaceActivity(make_unique<MyActivity>(...))
|
||||
│
|
||||
▼
|
||||
╔═══════════════════════════════════════════════════╗
|
||||
║ pendingAction = Replace ║
|
||||
║ pendingActivity = MyActivity ║
|
||||
╚═══════════════════════════════════════════════════╝
|
||||
│
|
||||
▼ (next loop iteration)
|
||||
ActivityManager::loop()
|
||||
│
|
||||
├── currentActivity->loop() // old activity's last loop
|
||||
│
|
||||
├── process pending action:
|
||||
│ ├── RenderLock lock;
|
||||
│ ├── oldActivity->onExit() // cleanup under lock
|
||||
│ ├── delete oldActivity
|
||||
│ ├── clear stack
|
||||
│ ├── currentActivity = MyActivity
|
||||
│ ├── lock.unlock()
|
||||
│ └── MyActivity->onEnter() // init new activity
|
||||
│
|
||||
└── if requestedUpdate:
|
||||
└── notify render task
|
||||
```
|
||||
|
||||
For push/pop (subactivity) navigation:
|
||||
|
||||
```text
|
||||
Parent calls: startActivityForResult(make_unique<Child>(...), handler)
|
||||
│
|
||||
▼
|
||||
╔══════════════════════════════════════╗
|
||||
║ pendingAction = Push ║
|
||||
║ pendingActivity = Child ║
|
||||
║ parent->resultHandler = handler ║
|
||||
╚══════════════════════════════════════╝
|
||||
│
|
||||
▼ (next loop iteration)
|
||||
├── Parent moved to stackActivities[]
|
||||
├── currentActivity = Child
|
||||
└── Child->onEnter()
|
||||
|
||||
... child runs ...
|
||||
|
||||
Child calls: setResult(MyResult{...}); finish();
|
||||
│
|
||||
▼
|
||||
╔══════════════════════════════════════╗
|
||||
║ pendingAction = Pop ║
|
||||
║ child->result = MyResult{...} ║
|
||||
╚══════════════════════════════════════╝
|
||||
│
|
||||
▼ (next loop iteration)
|
||||
├── result = child->result
|
||||
├── Child->onExit(); delete Child
|
||||
├── currentActivity = Parent (popped from stack)
|
||||
├── Parent->resultHandler(result)
|
||||
└── requestUpdate() // automatic re-render for parent
|
||||
```
|
||||
|
||||
### Common Pitfalls
|
||||
|
||||
**Calling `finish()` and continuing to access `this`**: `finish()` sets `pendingAction = Pop` but does not immediately destroy the activity. The activity is destroyed on the next `ActivityManager::loop()` iteration. It's safe to access member variables after `finish()` within the same function, but don't rely on the activity surviving past the current `loop()` call.
|
||||
|
||||
**Modifying shared state without `RenderLock`**: If `render()` reads a variable and `loop()` writes it, the write must be under a `RenderLock`. Without it, `render()` could see a half-written value (e.g., a partially updated string or struct).
|
||||
|
||||
**Creating background tasks that outlive the activity**: Any FreeRTOS task created in `onEnter()` must be deleted in `onExit()` before the activity is destroyed. The `ActivityManager` does not track or clean up background tasks.
|
||||
|
||||
**Holding `RenderLock` across blocking calls**: The render task is blocked on the mutex while you hold the lock. Keep critical sections short — acquire, mutate state, release, then do blocking work.
|
||||
|
||||
```cpp
|
||||
// WRONG — blocks render for the entire network call
|
||||
void MyActivity::doNetworkStuff() {
|
||||
RenderLock lock;
|
||||
state = LOADING;
|
||||
auto result = http.get(url); // blocks for seconds with lock held
|
||||
state = DONE;
|
||||
}
|
||||
|
||||
// CORRECT — release lock before blocking
|
||||
void MyActivity::doNetworkStuff() {
|
||||
{
|
||||
RenderLock lock;
|
||||
state = LOADING;
|
||||
}
|
||||
requestUpdate(true); // render "Loading..." immediately, before we block
|
||||
auto result = http.get(url); // lock is not held
|
||||
{
|
||||
RenderLock lock;
|
||||
state = DONE;
|
||||
}
|
||||
requestUpdate();
|
||||
}
|
||||
```
|
||||
@@ -15,6 +15,7 @@ This guide explains the multi-language support system in CrossPoint Reader.
|
||||
- Ukrainian
|
||||
- Polish
|
||||
- Danish
|
||||
- Turkish
|
||||
|
||||
---
|
||||
|
||||
|
||||
+6
-1
@@ -1,6 +1,6 @@
|
||||
# Translators
|
||||
|
||||
Below is a list of users and languages CrossPoint may support in the future.
|
||||
Below is a list of users and languages CrossPoint may support in the future.
|
||||
Note because a language is below does not mean there is official support for the language at this time.
|
||||
|
||||
## Contributing
|
||||
@@ -20,6 +20,9 @@ If you'd like to add your name to this list, please open a PR adding yourself an
|
||||
## Portuguese (Brazil)
|
||||
- [yagofarias](https://github.com/yagofarias)
|
||||
|
||||
## Portuguese (Portugal)
|
||||
- [victordomingos](https://github.com/victordomingos)
|
||||
|
||||
## Italian
|
||||
- [andreaturchet](https://github.com/andreaturchet)
|
||||
- [fragolinux](https://github.com/fragolinux)
|
||||
@@ -32,9 +35,11 @@ If you'd like to add your name to this list, please open a PR adding yourself an
|
||||
- [yeyeto2788](https://github.com/yeyeto2788)
|
||||
- [Skrzakk](https://github.com/Skrzakk)
|
||||
- [pablohc](https://github.com/pablohc)
|
||||
- [DaniPhii](https://github.com/DaniPhii)
|
||||
|
||||
## Swedish
|
||||
- [dawiik](https://github.com/dawiik)
|
||||
- [steka](https://github.com/steka)
|
||||
|
||||
## Romanian
|
||||
- [ariel-lindemann](https://github.com/ariel-lindemann)
|
||||
|
||||
Reference in New Issue
Block a user