fix: Add framebuffer release/realloc and improved lazy indexing (#2563)

This commit is contained in:
Justin Mitchell
2026-07-12 13:16:48 -04:00
committed by GitHub
parent 859f6cb0d5
commit 444d87de82
24 changed files with 10398 additions and 147 deletions
+51
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#include "BuildScratch.h"
#include <Logging.h>
#include <atomic>
namespace buildscratch {
namespace {
uint8_t* block = nullptr;
size_t blockLen = 0;
// atomic exchange so an opportunistic claim from another task can never
// double-hand-out the block (single core, but FreeRTOS preempts).
std::atomic<bool> claimed{false};
} // namespace
void lend(uint8_t* buf, const size_t len) {
if (block) {
LOG_ERR("SCR", "Build scratch lent twice; ignoring second lend");
return;
}
block = buf;
blockLen = len;
claimed.store(false);
}
void reclaim() {
if (claimed.load()) {
// A consumer still holds the block. The storage stays valid (it is the
// framebuffer allocation, never freed) but its contents are about to be
// clobbered; the consumer's output will be garbage. Loud log so a
// lifetime bug is visible instead of a silent corrupt decode.
LOG_ERR("SCR", "Build scratch reclaimed while still claimed");
}
block = nullptr;
blockLen = 0;
claimed.store(false);
}
uint8_t* claim(const size_t minLen, size_t* lenOut) {
if (!block || blockLen < minLen) return nullptr;
bool expected = false;
if (!claimed.compare_exchange_strong(expected, true)) return nullptr;
if (lenOut) *lenOut = blockLen;
return block;
}
void release(const uint8_t* p) {
if (p && p == block) claimed.store(false);
}
} // namespace buildscratch
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#pragma once
#include <cstddef>
#include <cstdint>
// Registry for the framebuffer bytes lent out during a build phase
// (GfxRenderer::FrameBufferLoan). The lender (GfxRenderer) deposits the block
// with lend()/reclaim(); a memory-hungry consumer (e.g. InflateStream's ~43KB
// tinfl state + window) may claim() it instead of allocating from the heap.
//
// Exactly one claimant at a time; claim() returns nullptr when the block is
// absent or already claimed, and consumers must fall back to the heap. The
// underlying storage is the framebuffer allocation itself, which is never
// freed -- so even the pathological case (reclaim() while still claimed, which
// logs an error) reads garbage, never freed memory.
namespace buildscratch {
// Lender side (GfxRenderer only).
void lend(uint8_t* buf, size_t len);
void reclaim();
// Consumer side: exclusive claim of the whole block if it is at least minLen
// bytes; nullptr means "use the heap". Release with the same pointer.
uint8_t* claim(size_t minLen, size_t* lenOut = nullptr);
void release(const uint8_t* p);
} // namespace buildscratch