fix: Add framebuffer release/realloc and improved lazy indexing (#2563)
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@@ -250,6 +250,34 @@ class GfxRenderer {
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// Font helpers
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const uint8_t* getGlyphBitmap(const EpdFontData* fontData, const EpdGlyph* glyph) const;
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// Lend the 48 KB framebuffer's bytes to a memory-hungry phase (chapter
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// builds) WITHOUT freeing the allocation, so it never moves and repeated
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// loans cannot fragment the heap. Between release and restore NOTHING may
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// draw or display — the panel keeps showing its last refreshed image. The
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// lent bytes are published via buildscratch::claim() for consumers like
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// InflateStream. restore returns the buffer white, so the caller must
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// redraw the full screen; it cannot fail (no allocation involved).
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void releaseFrameBufferForBuild();
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bool restoreFrameBufferAfterBuild();
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bool hasFrameBuffer() const { return frameBuffer != nullptr; }
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// RAII form of the loan above, for blocking build regions with early-return
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// error paths: restores on scope exit (or explicitly via end()). Display the
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// popup/screen the panel should hold BEFORE constructing one. Constructing
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// while the framebuffer is already lent yields an inert loan (nesting-safe).
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class FrameBufferLoan {
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public:
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explicit FrameBufferLoan(GfxRenderer& renderer);
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~FrameBufferLoan() { end(); }
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void end();
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FrameBufferLoan(const FrameBufferLoan&) = delete;
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FrameBufferLoan& operator=(const FrameBufferLoan&) = delete;
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private:
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GfxRenderer& renderer_;
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bool active_ = false;
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};
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// Low level functions
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uint8_t* getFrameBuffer() const;
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size_t getBufferSize() const;
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