fix: Add framebuffer release/realloc and improved lazy indexing (#2563)

This commit is contained in:
Justin Mitchell
2026-07-12 13:16:48 -04:00
committed by GitHub
parent 859f6cb0d5
commit 444d87de82
24 changed files with 10398 additions and 147 deletions
+28
View File
@@ -250,6 +250,34 @@ class GfxRenderer {
// Font helpers
const uint8_t* getGlyphBitmap(const EpdFontData* fontData, const EpdGlyph* glyph) const;
// Lend the 48 KB framebuffer's bytes to a memory-hungry phase (chapter
// builds) WITHOUT freeing the allocation, so it never moves and repeated
// loans cannot fragment the heap. Between release and restore NOTHING may
// draw or display — the panel keeps showing its last refreshed image. The
// lent bytes are published via buildscratch::claim() for consumers like
// InflateStream. restore returns the buffer white, so the caller must
// redraw the full screen; it cannot fail (no allocation involved).
void releaseFrameBufferForBuild();
bool restoreFrameBufferAfterBuild();
bool hasFrameBuffer() const { return frameBuffer != nullptr; }
// RAII form of the loan above, for blocking build regions with early-return
// error paths: restores on scope exit (or explicitly via end()). Display the
// popup/screen the panel should hold BEFORE constructing one. Constructing
// while the framebuffer is already lent yields an inert loan (nesting-safe).
class FrameBufferLoan {
public:
explicit FrameBufferLoan(GfxRenderer& renderer);
~FrameBufferLoan() { end(); }
void end();
FrameBufferLoan(const FrameBufferLoan&) = delete;
FrameBufferLoan& operator=(const FrameBufferLoan&) = delete;
private:
GfxRenderer& renderer_;
bool active_ = false;
};
// Low level functions
uint8_t* getFrameBuffer() const;
size_t getBufferSize() const;