diff --git a/open-x4-sdk b/open-x4-sdk index d8ccbacb..54ad0863 160000 --- a/open-x4-sdk +++ b/open-x4-sdk @@ -1 +1 @@ -Subproject commit d8ccbacb1e7f58f016e359943f65577336c4ce40 +Subproject commit 54ad086352f219d24d80f5f6792471ff8b42221f diff --git a/src/activities/boot_sleep/SleepActivity.cpp b/src/activities/boot_sleep/SleepActivity.cpp index 21fbc073..d22fbddc 100644 --- a/src/activities/boot_sleep/SleepActivity.cpp +++ b/src/activities/boot_sleep/SleepActivity.cpp @@ -4,7 +4,6 @@ #include #include #include -#include #include #include #include @@ -358,19 +357,6 @@ void SleepActivity::onEnter() { if (SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::OVERLAY) { GUI.drawPopup(renderer, tr(STR_ENTERING_SLEEP)); } - // X3 panels: flash white before rendering the sleep image so any ghosting from the reader - // page is fully cleared. The full sync triggered by requestResync drives the panel to a - // clean white state; the sleep screen is then drawn on top without residual ghost content. - // Skipped for OVERLAY (frame buffer must stay intact) and BLANK (already renders white). - const bool needsX3PreFlash = gpio.deviceIsX3() && - SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::OVERLAY && - SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::BLANK; - if (needsX3PreFlash) { - renderer.clearScreen(); - display.requestResync(1); - renderer.displayBuffer(HalDisplay::HALF_REFRESH); - } - switch (SETTINGS.sleepScreen) { case (CrossPointSettings::SLEEP_SCREEN_MODE::BLANK): return renderBlankSleepScreen();