Merge remote-tracking branch 'origin/develop' into feat-touch
# Conflicts: # freeink-sdk # lib/I18n/translations/slovak.yaml # platformio.ini # src/components/icons/bookmark.h
This commit is contained in:
+209
-15
@@ -679,8 +679,10 @@ void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, con
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}
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void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const {
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for (int fillY = y; fillY < y + height; fillY++) {
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drawLine(x, fillY, x + width - 1, fillY, state);
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if (state) {
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fillRectImpl<Color::Black>(x, y, width, height);
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} else {
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fillRectImpl<Color::White>(x, y, width, height);
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}
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}
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@@ -712,26 +714,194 @@ void GfxRenderer::drawPixelDither<Color::DarkGray>(const int x, const int y) con
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}
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void GfxRenderer::fillRectDither(const int x, const int y, const int width, const int height, Color color) const {
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if (color == Color::Clear) {
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} else if (color == Color::Black) {
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fillRect(x, y, width, height, true);
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} else if (color == Color::White) {
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fillRect(x, y, width, height, false);
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} else if (color == Color::LightGray) {
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for (int fillY = y; fillY < y + height; fillY++) {
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for (int fillX = x; fillX < x + width; fillX++) {
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drawPixelDither<Color::LightGray>(fillX, fillY);
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switch (color) {
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case Color::Clear:
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break;
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case Color::Black:
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fillRectImpl<Color::Black>(x, y, width, height);
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break;
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case Color::White:
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fillRectImpl<Color::White>(x, y, width, height);
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break;
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case Color::LightGray:
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fillRectImpl<Color::LightGray>(x, y, width, height);
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break;
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case Color::DarkGray:
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fillRectImpl<Color::DarkGray>(x, y, width, height);
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break;
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}
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}
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template <Color C>
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void GfxRenderer::fillRectImpl(const int x, const int y, const int width, const int height) const {
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if constexpr (C == Color::Clear) return;
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if (width <= 0 || height <= 0) return;
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if (fontCacheManager_ && fontCacheManager_->isScanning()) return;
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// Clip in logical space.
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const int screenW = getScreenWidth();
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const int screenH = getScreenHeight();
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const int lx0 = std::max(0, x);
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const int ly0 = std::max(0, y);
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const int lx1 = std::min(screenW, x + width);
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const int ly1 = std::min(screenH, y + height);
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if (lx0 >= lx1 || ly0 >= ly1) return;
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// Rotate the two opposing logical corners into physical-framebuffer space.
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// The bounding rect in physical space is the rect we need to fill — rotation
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// is rigid (no shear/stretch) so the bbox of the two corners IS the rect.
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int paX, paY, pbX, pbY;
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rotateCoordinates(orientation, lx0, ly0, &paX, &paY, panelWidth, panelHeight);
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rotateCoordinates(orientation, lx1 - 1, ly1 - 1, &pbX, &pbY, panelWidth, panelHeight);
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const int phyX0 = std::min(paX, pbX);
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const int phyX1 = std::max(paX, pbX); // inclusive
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int phyY0 = std::min(paY, pbY);
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int phyY1 = std::max(paY, pbY);
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// Strip mode: clip Y range to the active band and redirect writes.
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uint8_t* target = getWriteTarget();
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const int originY = getWriteOriginY();
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const int writeRows = getWriteRows();
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phyY0 = std::max(phyY0, originY);
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phyY1 = std::min(phyY1, originY + writeRows - 1);
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if (phyY0 > phyY1) return;
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// Bit/byte layout: MSB-first within a byte, so phyX → bit (7 - (phyX & 7)).
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// Head and tail masks cover only the in-rect bits of the first/last byte.
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const int byteStart = phyX0 >> 3;
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const int byteEnd = phyX1 >> 3; // inclusive
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const uint8_t headMask = static_cast<uint8_t>(0xFFu >> (phyX0 & 7));
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const uint8_t tailMask = static_cast<uint8_t>(0xFFu << (7 - (phyX1 & 7)));
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const int32_t panelStride = static_cast<int32_t>(panelWidthBytes);
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if constexpr (C == Color::Black || C == Color::White) {
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// Solid fill. Framebuffer: 0 = black, 1 = white.
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const uint8_t fillByte = (C == Color::Black) ? 0x00u : 0xFFu;
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for (int py = phyY0; py <= phyY1; ++py) {
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uint8_t* row = target + static_cast<int32_t>(py - originY) * panelStride;
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if (byteStart == byteEnd) {
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const uint8_t mask = headMask & tailMask;
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if constexpr (C == Color::Black) {
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row[byteStart] &= static_cast<uint8_t>(~mask);
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} else {
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row[byteStart] |= mask;
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}
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} else {
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if constexpr (C == Color::Black) {
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row[byteStart] &= static_cast<uint8_t>(~headMask);
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if (byteEnd > byteStart + 1) {
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memset(row + byteStart + 1, fillByte, byteEnd - byteStart - 1);
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}
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row[byteEnd] &= static_cast<uint8_t>(~tailMask);
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} else {
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row[byteStart] |= headMask;
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if (byteEnd > byteStart + 1) {
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memset(row + byteStart + 1, fillByte, byteEnd - byteStart - 1);
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}
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row[byteEnd] |= tailMask;
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}
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}
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}
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} else if (color == Color::DarkGray) {
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for (int fillY = y; fillY < y + height; fillY++) {
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for (int fillX = x; fillX < x + width; fillX++) {
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drawPixelDither<Color::DarkGray>(fillX, fillY);
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} else {
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// Dither (LightGray / DarkGray). Both patterns have period 2 in logical
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// (x, y), so per physical row we precompute one byte that represents the
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// pattern across an 8-pixel stretch — every full byte in the row uses
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// that same value.
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//
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// dlxPerPhyX / dlyPerPhyX: how logical (x, y) change as phyX increments
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// along a physical row. Derived from inverting rotateCoordinates.
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int dlxPerPhyX = 0, dlyPerPhyX = 0;
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switch (orientation) {
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case Portrait:
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dlxPerPhyX = 0;
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dlyPerPhyX = 1;
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break;
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case PortraitInverted:
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dlxPerPhyX = 0;
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dlyPerPhyX = -1;
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break;
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case LandscapeClockwise:
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dlxPerPhyX = -1;
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dlyPerPhyX = 0;
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break;
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case LandscapeCounterClockwise:
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dlxPerPhyX = 1;
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dlyPerPhyX = 0;
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break;
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}
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// The dither pattern has period 2 in logical space, and each orientation
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// maps py to logical coords with a fixed parity relationship. The
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// blackMask byte therefore repeats with period 2 in py. Precompute both
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// variants outside the row loop to eliminate the per-row switch + 8-bit
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// construction loop.
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uint8_t blackMasks[2];
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for (int parityIdx = 0; parityIdx < 2; ++parityIdx) {
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const int samplePy = phyY0 + parityIdx;
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int lxBase = 0, lyBase = 0;
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switch (orientation) {
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case Portrait:
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lxBase = panelHeight - 1 - samplePy;
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lyBase = byteStart * 8;
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break;
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case PortraitInverted:
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lxBase = samplePy;
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lyBase = panelWidth - 1 - byteStart * 8;
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break;
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case LandscapeClockwise:
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lxBase = panelWidth - 1 - byteStart * 8;
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lyBase = panelHeight - 1 - samplePy;
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break;
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case LandscapeCounterClockwise:
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lxBase = byteStart * 8;
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lyBase = samplePy;
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break;
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}
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uint8_t mask = 0;
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for (int b = 0; b < 8; ++b) {
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const int lx = lxBase + b * dlxPerPhyX;
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const int ly = lyBase + b * dlyPerPhyX;
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bool isBlack;
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if constexpr (C == Color::LightGray) {
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isBlack = ((lx & 1) == 0) && ((ly & 1) == 0);
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} else { // DarkGray
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isBlack = (((lx + ly) & 1) == 0);
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}
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if (isBlack) mask |= static_cast<uint8_t>(1u << (7 - b));
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}
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blackMasks[samplePy & 1] = mask;
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}
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for (int py = phyY0; py <= phyY1; ++py) {
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const uint8_t blackMask = blackMasks[py & 1];
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const uint8_t whiteMask = static_cast<uint8_t>(~blackMask);
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// Dither writes BOTH inks (the slow path called drawPixel for every
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// pixel — setting or clearing — so we must do the same). Inside the
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// rect mask: write whiteMask (1s where white, 0s where black). Outside
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// the rect mask: leave the framebuffer untouched.
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uint8_t* row = target + static_cast<int32_t>(py - originY) * panelStride;
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if (byteStart == byteEnd) {
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const uint8_t rectMask = headMask & tailMask;
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row[byteStart] = static_cast<uint8_t>((row[byteStart] & ~rectMask) | (rectMask & whiteMask));
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} else {
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row[byteStart] = static_cast<uint8_t>((row[byteStart] & ~headMask) | (headMask & whiteMask));
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if (byteEnd > byteStart + 1) {
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// Period 2, so every full byte in this row is exactly whiteMask.
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memset(row + byteStart + 1, whiteMask, byteEnd - byteStart - 1);
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}
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row[byteEnd] = static_cast<uint8_t>((row[byteEnd] & ~tailMask) | (tailMask & whiteMask));
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}
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}
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}
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}
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template void GfxRenderer::fillRectImpl<Color::Black>(int, int, int, int) const;
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template void GfxRenderer::fillRectImpl<Color::White>(int, int, int, int) const;
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template void GfxRenderer::fillRectImpl<Color::LightGray>(int, int, int, int) const;
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template void GfxRenderer::fillRectImpl<Color::DarkGray>(int, int, int, int) const;
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void GfxRenderer::maskRoundedRectOutsideCorners(const int x, const int y, const int width, const int height,
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const int radius, const Color color) const {
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if (radius <= 0 || color == Color::Clear) {
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@@ -1673,6 +1843,30 @@ size_t GfxRenderer::getBufferSize() const { return frameBufferSize; }
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// unused
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// void GfxRenderer::grayscaleRevert() const { display.grayscaleRevert(); }
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void GfxRenderer::displayGrayscaleBase(HalDisplay::RefreshMode fallback) const {
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display.displayGrayscaleBase(fallback, fadingFix);
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}
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void GfxRenderer::preconditionGrayscale() const { display.preconditionGrayscale(); }
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void GfxRenderer::preconditionGrayscale(int x, int y, int w, int h) const {
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if (w <= 0 || h <= 0) return;
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// Rotate the logical rect's opposite corners to physical panel coords; the
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// physical bbox stays axis-aligned for all four orientations.
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int ax, ay, bx, by;
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rotateCoordinates(orientation, x, y, &ax, &ay, panelWidth, panelHeight);
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rotateCoordinates(orientation, x + w - 1, y + h - 1, &bx, &by, panelWidth, panelHeight);
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int x0 = ax < bx ? ax : bx, x1 = ax > bx ? ax : bx;
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int y0 = ay < by ? ay : by, y1 = ay > by ? ay : by;
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if (x0 < 0) x0 = 0;
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if (y0 < 0) y0 = 0;
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if (x1 >= panelWidth) x1 = panelWidth - 1;
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if (y1 >= panelHeight) y1 = panelHeight - 1;
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if (x1 < x0 || y1 < y0) return;
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display.preconditionGrayscale(static_cast<uint16_t>(x0), static_cast<uint16_t>(y0),
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static_cast<uint16_t>(x1 - x0 + 1), static_cast<uint16_t>(y1 - y0 + 1));
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}
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void GfxRenderer::copyGrayscaleLsbBuffers() const { display.copyGrayscaleLsbBuffers(frameBuffer); }
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void GfxRenderer::copyGrayscaleMsbBuffers() const { display.copyGrayscaleMsbBuffers(frameBuffer); }
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