Refactor ui content rect
This commit is contained in:
@@ -10,17 +10,10 @@
|
||||
int EpubReaderChapterSelectionActivity::getTotalItems() const { return epub->getTocItemsCount(); }
|
||||
|
||||
int EpubReaderChapterSelectionActivity::getPageItems() const {
|
||||
// Layout constants used in renderScreen
|
||||
constexpr int lineHeight = 30;
|
||||
|
||||
const int screenHeight = renderer.getScreenHeight();
|
||||
const auto orientation = renderer.getOrientation();
|
||||
// In inverted portrait, the button hints are drawn near the logical top.
|
||||
// Reserve vertical space so list items do not collide with the hints.
|
||||
const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
|
||||
const int hintGutterHeight = isPortraitInverted ? 50 : 0;
|
||||
const int startY = 60 + hintGutterHeight;
|
||||
const int availableHeight = screenHeight - startY - lineHeight;
|
||||
const Rect contentRect = UITheme::getContentRect(renderer, true, false);
|
||||
const int startY = 60 + contentRect.y;
|
||||
const int availableHeight = contentRect.y + contentRect.height - startY - lineHeight;
|
||||
// Clamp to at least one item to avoid division by zero and empty paging.
|
||||
return std::max(1, availableHeight / lineHeight);
|
||||
}
|
||||
@@ -89,43 +82,33 @@ void EpubReaderChapterSelectionActivity::loop() {
|
||||
void EpubReaderChapterSelectionActivity::render(RenderLock&&) {
|
||||
renderer.clearScreen();
|
||||
|
||||
const auto pageWidth = renderer.getScreenWidth();
|
||||
const auto orientation = renderer.getOrientation();
|
||||
// Landscape orientation: reserve a horizontal gutter for button hints.
|
||||
const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise;
|
||||
const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise;
|
||||
// Inverted portrait: reserve vertical space for hints at the top.
|
||||
const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
|
||||
const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0;
|
||||
// Landscape CW places hints on the left edge; CCW keeps them on the right.
|
||||
const int contentX = isLandscapeCw ? hintGutterWidth : 0;
|
||||
const int contentWidth = pageWidth - hintGutterWidth;
|
||||
const int hintGutterHeight = isPortraitInverted ? 50 : 0;
|
||||
const int contentY = hintGutterHeight;
|
||||
const Rect contentRect = UITheme::getContentRect(renderer, true, false);
|
||||
const int pageItems = getPageItems();
|
||||
const int totalItems = getTotalItems();
|
||||
|
||||
// Manual centering to honor content gutters.
|
||||
const int titleX =
|
||||
contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, tr(STR_SELECT_CHAPTER), EpdFontFamily::BOLD)) / 2;
|
||||
renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, tr(STR_SELECT_CHAPTER), true, EpdFontFamily::BOLD);
|
||||
contentRect.x +
|
||||
(contentRect.width - renderer.getTextWidth(UI_12_FONT_ID, tr(STR_SELECT_CHAPTER), EpdFontFamily::BOLD)) / 2;
|
||||
renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentRect.y, tr(STR_SELECT_CHAPTER), true, EpdFontFamily::BOLD);
|
||||
|
||||
const auto pageStartIndex = selectorIndex / pageItems * pageItems;
|
||||
// Highlight only the content area, not the hint gutters.
|
||||
renderer.fillRect(contentX, 60 + contentY + (selectorIndex % pageItems) * 30 - 2, contentWidth - 1, 30);
|
||||
renderer.fillRect(contentRect.x, 60 + contentRect.y + (selectorIndex % pageItems) * 30 - 2, contentRect.width - 1,
|
||||
30);
|
||||
|
||||
for (int i = 0; i < pageItems; i++) {
|
||||
int itemIndex = pageStartIndex + i;
|
||||
if (itemIndex >= totalItems) break;
|
||||
const int displayY = 60 + contentY + i * 30;
|
||||
const int displayY = 60 + contentRect.y + i * 30;
|
||||
const bool isSelected = (itemIndex == selectorIndex);
|
||||
|
||||
auto item = epub->getTocItem(itemIndex);
|
||||
|
||||
// Indent per TOC level while keeping content within the gutter-safe region.
|
||||
const int indentSize = contentX + 20 + (item.level - 1) * 15;
|
||||
const int indentSize = contentRect.x + 20 + (item.level - 1) * 15;
|
||||
const std::string chapterName =
|
||||
renderer.truncatedText(UI_10_FONT_ID, item.title.c_str(), contentWidth - 40 - indentSize);
|
||||
renderer.truncatedText(UI_10_FONT_ID, item.title.c_str(), contentRect.width - 40 - indentSize);
|
||||
|
||||
renderer.drawText(UI_10_FONT_ID, indentSize, displayY, chapterName.c_str(), !isSelected);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user