Revert to same quantization thresholds as in upstream
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@@ -52,11 +52,8 @@ int adjustPixel(int gray) {
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return gray;
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}
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// Simple quantization without dithering — evenly-spaced midpoint thresholds for factory LUT
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// Simple quantization without dithering — thresholds tuned to X4 display brightness
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uint8_t quantizeSimple(int gray) {
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// Midpoint thresholds for 4 levels would be: 0-63=0, 64-127=1, 128-191=2, 192-255=3
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// Crosspoint thresholds for 4 levels: 0-44=0, 45-69=1, 70-139=2, 140-255=3
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// (slightly brighter to compensate for quantization)
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if (gray < 45) {
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return 0;
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} else if (gray < 70) {
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