Add async display refresh to overlap CPU work
Introduces non-blocking display refresh methods that allow CPU work (like grayscale rendering) to overlap with the e-ink panel's refresh time. The async path starts the waveform and returns immediately, with the caller responsible for waiting via waitRefreshComplete(). Falls back to blocking refresh when fadingFix is enabled or the panel lacks deferral support.
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@@ -1451,6 +1451,20 @@ void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const
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display.displayBuffer(refreshMode, fadingFix);
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}
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void GfxRenderer::displayBufferAsync(const HalDisplay::RefreshMode refreshMode) const {
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// The async path has no turn-off-screen hook, which the sunlight fading fix
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// relies on; keep those users on the blocking path.
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if (fadingFix) {
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display.displayBuffer(refreshMode, fadingFix);
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return;
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}
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display.displayBufferAsync(refreshMode);
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}
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void GfxRenderer::waitRefreshComplete() const { display.waitRefreshComplete(); }
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bool GfxRenderer::supportsAsyncRefresh() const { return !fadingFix && display.supportsAsyncRefresh(); }
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std::string GfxRenderer::truncatedText(const int fontId, const char* text, const int maxWidth,
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const EpdFontFamily::Style style) const {
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if (!text || maxWidth <= 0) return "";
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