Add async display refresh to overlap CPU work

Introduces non-blocking display refresh methods that allow CPU work (like grayscale rendering) to overlap with the e-ink panel's refresh time. The async path starts the waveform and returns immediately, with the caller responsible for waiting via waitRefreshComplete(). Falls back to blocking refresh when fadingFix is enabled or the panel lacks deferral support.
This commit is contained in:
Justin Mitchell
2026-07-14 04:42:27 -04:00
parent 34e7ed249b
commit 17e4230068
6 changed files with 166 additions and 38 deletions
+14
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@@ -1451,6 +1451,20 @@ void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const
display.displayBuffer(refreshMode, fadingFix);
}
void GfxRenderer::displayBufferAsync(const HalDisplay::RefreshMode refreshMode) const {
// The async path has no turn-off-screen hook, which the sunlight fading fix
// relies on; keep those users on the blocking path.
if (fadingFix) {
display.displayBuffer(refreshMode, fadingFix);
return;
}
display.displayBufferAsync(refreshMode);
}
void GfxRenderer::waitRefreshComplete() const { display.waitRefreshComplete(); }
bool GfxRenderer::supportsAsyncRefresh() const { return !fadingFix && display.supportsAsyncRefresh(); }
std::string GfxRenderer::truncatedText(const int fontId, const char* text, const int maxWidth,
const EpdFontFamily::Style style) const {
if (!text || maxWidth <= 0) return "";
+11
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@@ -135,6 +135,17 @@ class GfxRenderer {
int getScreenWidth() const;
int getScreenHeight() const;
void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
// Non-blocking refresh: starts the waveform and returns so CPU work (e.g.
// grayscale strip rendering) can overlap the panel's refresh time. The
// framebuffer must stay untouched until waitRefreshComplete(). Falls back to
// a blocking refresh when fadingFix is enabled or the panel lacks deferral
// support. See HalDisplay::displayBufferAsync for the baseline contract.
void displayBufferAsync(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
void waitRefreshComplete() const;
// True when displayBufferAsync() genuinely overlaps: panel defers and
// fadingFix isn't forcing the blocking path. Callers can skip overlap
// scaffolding (e.g. whole-plane grayscale buffers) when false.
bool supportsAsyncRefresh() const;
// EXPERIMENTAL: Windowed update - display only a rectangular region
// void displayWindow(int x, int y, int width, int height) const;
void invertScreen() const;
+12
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@@ -65,6 +65,18 @@ void HalDisplay::displayBuffer(HalDisplay::RefreshMode mode, bool turnOffScreen)
einkDisplay.displayBuffer(convertRefreshMode(mode), turnOffScreen);
}
void HalDisplay::displayBufferAsync(HalDisplay::RefreshMode mode) {
if (gpio.deviceIsX3() && mode == RefreshMode::HALF_REFRESH) {
einkDisplay.requestResync(1);
}
einkDisplay.displayBufferAsyncNoShadow(convertRefreshMode(mode));
}
void HalDisplay::waitRefreshComplete() { einkDisplay.waitRefreshComplete(); }
bool HalDisplay::supportsAsyncRefresh() const { return einkDisplay.supportsAsyncRefresh(); }
void HalDisplay::refreshDisplay(HalDisplay::RefreshMode mode, bool turnOffScreen) {
if (gpio.deviceIsX3() && mode == RefreshMode::HALF_REFRESH) {
einkDisplay.requestResync(1);
+11
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@@ -39,6 +39,17 @@ class HalDisplay {
bool fromProgmem = false) const;
void displayBuffer(RefreshMode mode = RefreshMode::FAST_REFRESH, bool turnOffScreen = false);
// Non-blocking refresh (shadow-free): starts the panel waveform and returns
// while the panel refreshes on its own. The framebuffer must stay untouched
// until waitRefreshComplete(), and the caller must rebuild the differential
// baseline before the next differential update (the tiled grayscale cleanup
// does). Panels without deferral fall back to a blocking refresh.
void displayBufferAsync(RefreshMode mode = RefreshMode::FAST_REFRESH);
// Block until a pending deferred refresh completes (no-op when none is).
void waitRefreshComplete();
// True when displayBufferAsync() genuinely overlaps (panel driver defers);
// false where it falls back to a blocking refresh.
bool supportsAsyncRefresh() const;
void refreshDisplay(RefreshMode mode = RefreshMode::FAST_REFRESH, bool turnOffScreen = false);
// Power management