feat: add Xteink X3 hardware support

Adds HAL-level support for the Xteink X3 (SSD1677 controller, 792x528
display). Includes device detection, display initialization, button
mapping, power management, and theme adjustments for the X3 form factor.
This commit is contained in:
Justin Mitchell
2026-04-03 04:04:17 -04:00
parent aa085425af
commit 0db9d93f1c
16 changed files with 564 additions and 132 deletions
+56 -40
View File
@@ -140,7 +140,10 @@ void BaseTheme::drawButtonHints(GfxRenderer& renderer, const char* btn1, const c
constexpr int buttonHeight = BaseMetrics::values.buttonHintsHeight;
constexpr int buttonY = BaseMetrics::values.buttonHintsHeight; // Distance from bottom
constexpr int textYOffset = 7; // Distance from top of button to text baseline
constexpr int buttonPositions[] = {25, 130, 245, 350};
// X3 has wider screen in portrait (528 vs 480), use more spacing
constexpr int x4ButtonPositions[] = {25, 130, 245, 350};
constexpr int x3ButtonPositions[] = {38, 154, 268, 384};
const int* buttonPositions = gpio.deviceIsX3() ? x3ButtonPositions : x4ButtonPositions;
const char* labels[] = {btn1, btn2, btn3, btn4};
for (int i = 0; i < 4; i++) {
@@ -162,50 +165,63 @@ void BaseTheme::drawSideButtonHints(const GfxRenderer& renderer, const char* top
const int screenWidth = renderer.getScreenWidth();
constexpr int buttonWidth = BaseMetrics::values.sideButtonHintsWidth; // Width on screen (height when rotated)
constexpr int buttonHeight = 80; // Height on screen (width when rotated)
constexpr int buttonX = 4; // Distance from right edge
// Position for the button group - buttons share a border so they're adjacent
constexpr int topButtonY = 345; // Top button position
constexpr int buttonMargin = 4;
const char* labels[] = {topBtn, bottomBtn};
if (gpio.deviceIsX3()) {
// X3 layout: Up on left side, Down on right side, positioned higher
constexpr int x3ButtonY = 155;
// Draw the shared border for both buttons as one unit
const int x = screenWidth - buttonX - buttonWidth;
// Draw top button outline (3 sides, bottom open)
if (topBtn != nullptr && topBtn[0] != '\0') {
renderer.drawLine(x, topButtonY, x + buttonWidth - 1, topButtonY); // Top
renderer.drawLine(x, topButtonY, x, topButtonY + buttonHeight - 1); // Left
renderer.drawLine(x + buttonWidth - 1, topButtonY, x + buttonWidth - 1, topButtonY + buttonHeight - 1); // Right
}
// Draw shared middle border
if ((topBtn != nullptr && topBtn[0] != '\0') || (bottomBtn != nullptr && bottomBtn[0] != '\0')) {
renderer.drawLine(x, topButtonY + buttonHeight, x + buttonWidth - 1, topButtonY + buttonHeight); // Shared border
}
// Draw bottom button outline (3 sides, top is shared)
if (bottomBtn != nullptr && bottomBtn[0] != '\0') {
renderer.drawLine(x, topButtonY + buttonHeight, x, topButtonY + 2 * buttonHeight - 1); // Left
renderer.drawLine(x + buttonWidth - 1, topButtonY + buttonHeight, x + buttonWidth - 1,
topButtonY + 2 * buttonHeight - 1); // Right
renderer.drawLine(x, topButtonY + 2 * buttonHeight - 1, x + buttonWidth - 1,
topButtonY + 2 * buttonHeight - 1); // Bottom
}
// Draw text for each button
for (int i = 0; i < 2; i++) {
if (labels[i] != nullptr && labels[i][0] != '\0') {
const int y = topButtonY + i * buttonHeight;
// Draw rotated text centered in the button
const int textWidth = renderer.getTextWidth(SMALL_FONT_ID, labels[i]);
if (topBtn != nullptr && topBtn[0] != '\0') {
const int leftX = buttonMargin;
renderer.drawRect(leftX, x3ButtonY, buttonWidth, buttonHeight);
const int textWidth = renderer.getTextWidth(SMALL_FONT_ID, topBtn);
const int textHeight = renderer.getTextHeight(SMALL_FONT_ID);
const int textX = leftX + (buttonWidth - textHeight) / 2;
const int textY = x3ButtonY + (buttonHeight + textWidth) / 2;
renderer.drawTextRotated90CW(SMALL_FONT_ID, textX, textY, topBtn);
}
// Center the rotated text in the button
const int textX = x + (buttonWidth - textHeight) / 2;
const int textY = y + (buttonHeight + textWidth) / 2;
if (bottomBtn != nullptr && bottomBtn[0] != '\0') {
const int rightX = screenWidth - buttonMargin - buttonWidth;
renderer.drawRect(rightX, x3ButtonY, buttonWidth, buttonHeight);
const int textWidth = renderer.getTextWidth(SMALL_FONT_ID, bottomBtn);
const int textHeight = renderer.getTextHeight(SMALL_FONT_ID);
const int textX = rightX + (buttonWidth - textHeight) / 2;
const int textY = x3ButtonY + (buttonHeight + textWidth) / 2;
renderer.drawTextRotated90CW(SMALL_FONT_ID, textX, textY, bottomBtn);
}
} else {
// X4 layout: Both buttons stacked on right side
constexpr int topButtonY = 345;
const char* labels[] = {topBtn, bottomBtn};
const int x = screenWidth - buttonMargin - buttonWidth;
renderer.drawTextRotated90CW(SMALL_FONT_ID, textX, textY, labels[i]);
if (topBtn != nullptr && topBtn[0] != '\0') {
renderer.drawLine(x, topButtonY, x + buttonWidth - 1, topButtonY);
renderer.drawLine(x, topButtonY, x, topButtonY + buttonHeight - 1);
renderer.drawLine(x + buttonWidth - 1, topButtonY, x + buttonWidth - 1, topButtonY + buttonHeight - 1);
}
if ((topBtn != nullptr && topBtn[0] != '\0') || (bottomBtn != nullptr && bottomBtn[0] != '\0')) {
renderer.drawLine(x, topButtonY + buttonHeight, x + buttonWidth - 1, topButtonY + buttonHeight);
}
if (bottomBtn != nullptr && bottomBtn[0] != '\0') {
renderer.drawLine(x, topButtonY + buttonHeight, x, topButtonY + 2 * buttonHeight - 1);
renderer.drawLine(x + buttonWidth - 1, topButtonY + buttonHeight, x + buttonWidth - 1,
topButtonY + 2 * buttonHeight - 1);
renderer.drawLine(x, topButtonY + 2 * buttonHeight - 1, x + buttonWidth - 1, topButtonY + 2 * buttonHeight - 1);
}
for (int i = 0; i < 2; i++) {
if (labels[i] != nullptr && labels[i][0] != '\0') {
const int y = topButtonY + i * buttonHeight;
const int textWidth = renderer.getTextWidth(SMALL_FONT_ID, labels[i]);
const int textHeight = renderer.getTextHeight(SMALL_FONT_ID);
const int textX = x + (buttonWidth - textHeight) / 2;
const int textY = y + (buttonHeight + textWidth) / 2;
renderer.drawTextRotated90CW(SMALL_FONT_ID, textX, textY, labels[i]);
}
}
}
}