Some X3 optimisations for band striping
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@@ -1945,6 +1945,32 @@ void GfxRenderer::beginStripTarget(uint8_t* scratch, int stripY0, int stripRows)
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stripY0_ = stripY0;
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stripRows_ = stripRows;
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stripActive_ = true;
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// Latch the orientation→phyY linear coefficients used by glyphIntersectsStrip()
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// so the cull is one multiply-add per bbox corner instead of a switch.
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// Derived from rotateCoordinates() with only the y-output retained.
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switch (getOrientation()) {
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case Portrait:
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stripPhyYStepX_ = -1;
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stripPhyYStepY_ = 0;
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stripPhyYBase_ = panelHeight - 1;
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break;
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case LandscapeClockwise:
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stripPhyYStepX_ = 0;
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stripPhyYStepY_ = -1;
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stripPhyYBase_ = panelHeight - 1;
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break;
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case PortraitInverted:
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stripPhyYStepX_ = 1;
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stripPhyYStepY_ = 0;
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stripPhyYBase_ = 0;
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break;
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case LandscapeCounterClockwise:
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stripPhyYStepX_ = 0;
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stripPhyYStepY_ = 1;
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stripPhyYBase_ = 0;
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break;
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}
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}
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void GfxRenderer::endStripTarget() const {
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@@ -1954,16 +1980,44 @@ void GfxRenderer::endStripTarget() const {
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stripRows_ = 0;
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}
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bool GfxRenderer::acquireStripScratch() {
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if (stripScratch_) return true;
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if (panelWidthBytes == 0 || panelHeight == 0) {
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LOG_ERR("GFX", "acquireStripScratch called before begin()");
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return false;
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}
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int rows = STRIP_SCRATCH_TARGET_BYTES / panelWidthBytes;
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if (rows < 1) rows = 1;
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if (rows > static_cast<int>(panelHeight)) rows = panelHeight;
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const size_t bytes = static_cast<size_t>(panelWidthBytes) * rows;
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stripScratch_ = static_cast<uint8_t*>(heap_caps_malloc(bytes, MALLOC_CAP_8BIT | MALLOC_CAP_DEFAULT));
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if (!stripScratch_) {
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LOG_INF("GFX", "Strip scratch alloc failed (%zu bytes)", bytes);
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return false;
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}
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stripScratchRows_ = rows;
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return true;
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}
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void GfxRenderer::releaseStripScratch() {
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if (!stripScratch_) return;
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heap_caps_free(stripScratch_);
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stripScratch_ = nullptr;
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stripScratchRows_ = 0;
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}
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bool GfxRenderer::glyphIntersectsStrip(int x0, int y0, int x1, int y1) const {
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if (!stripActive_) {
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return true;
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}
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// Rotate the two opposite bbox corners to physical coords. For 90-degree
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// orientations the physical bbox stays axis-aligned, so min/max of the two
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// rotated corners' Y bounds the glyph's physical y-extent.
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int ax, ay, bx, by;
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rotateCoordinates(getOrientation(), x0, y0, &ax, &ay, panelWidth, panelHeight);
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rotateCoordinates(getOrientation(), x1, y1, &bx, &by, panelWidth, panelHeight);
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// Use the precomputed (stepX, stepY, base) latched in beginStripTarget() so
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// each call is two multiply-adds + a range check, no rotateCoordinates
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// switch. The four 90-degree orientations all reduce to "phyY depends on
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// exactly one of (x, y)" — exactly one of stepX/stepY is non-zero — so phyY
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// is monotonic across the bbox and the two opposite-corner phyY values
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// bracket the full physical y-extent.
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const int ay = stripPhyYStepX_ * x0 + stripPhyYStepY_ * y0 + stripPhyYBase_;
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const int by = stripPhyYStepX_ * x1 + stripPhyYStepY_ * y1 + stripPhyYBase_;
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const int minY = ay < by ? ay : by;
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const int maxY = ay > by ? ay : by;
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return !(maxY < stripY0_ || minY >= stripY0_ + stripRows_);
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