Add framebuffer lending for memory-intensive builds
Temporarily release framebuffer memory during section pagination to reduce heap pressure. The framebuffer can be released before memory-intensive operations and restored afterward, allowing BLE stack startup threshold to be lowered from 80KB to 70KB. Implements RAII-style FrameBufferBuildLoan class to ensure proper cleanup and automatic restart on restoration failure.
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@@ -77,6 +77,10 @@ void HalDisplay::deepSleep() { einkDisplay.deepSleep(); }
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uint8_t* HalDisplay::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); }
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void HalDisplay::releaseFrameBuffers() { einkDisplay.releaseBuffers(); }
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bool HalDisplay::reallocFrameBuffers() { return einkDisplay.reallocBuffers(); }
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void HalDisplay::copyGrayscaleBuffers(const uint8_t* lsbBuffer, const uint8_t* msbBuffer) {
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einkDisplay.copyGrayscaleBuffers(lsbBuffer, msbBuffer);
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}
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@@ -47,6 +47,12 @@ class HalDisplay {
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// Access to frame buffer
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uint8_t* getFrameBuffer() const;
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// Lend the framebuffer's RAM to a memory-hungry phase. No display calls may
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// run between release and a successful realloc; buffers come back white, so
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// callers must redraw the full screen.
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void releaseFrameBuffers();
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bool reallocFrameBuffers();
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// X3 grayscale preconditioning (OEM "AA-pre-BW(mid)" settle pass), windowed
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// to the gray region in physical panel coordinates (no-arg = full frame).
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// Call after the BW base frame is displayed and before the grayscale planes
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