Add framebuffer lending for memory-intensive builds
Temporarily release framebuffer memory during section pagination to reduce heap pressure. The framebuffer can be released before memory-intensive operations and restored afterward, allowing BLE stack startup threshold to be lowered from 80KB to 70KB. Implements RAII-style FrameBufferBuildLoan class to ensure proper cleanup and automatic restart on restoration failure.
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@@ -250,6 +250,13 @@ class GfxRenderer {
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// Font helpers
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const uint8_t* getGlyphBitmap(const EpdFontData* fontData, const EpdGlyph* glyph) const;
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// Lend the framebuffer to memory-hungry phases such as section pagination.
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// Nothing may draw/display while it is released. restore returns the buffer
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// white, so callers must redraw the full screen afterward.
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void releaseFrameBufferForBuild();
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bool restoreFrameBufferAfterBuild();
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bool hasFrameBuffer() const { return frameBuffer != nullptr; }
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// Low level functions
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uint8_t* getFrameBuffer() const;
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size_t getBufferSize() const;
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