Add framebuffer lending for memory-intensive builds
Temporarily release framebuffer memory during section pagination to reduce heap pressure. The framebuffer can be released before memory-intensive operations and restored afterward, allowing BLE stack startup threshold to be lowered from 80KB to 70KB. Implements RAII-style FrameBufferBuildLoan class to ensure proper cleanup and automatic restart on restoration failure.
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@@ -91,6 +91,20 @@ void GfxRenderer::begin() {
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bwBufferChunks.assign((frameBufferSize + BW_BUFFER_CHUNK_SIZE - 1) / BW_BUFFER_CHUNK_SIZE, nullptr);
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}
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void GfxRenderer::releaseFrameBufferForBuild() {
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display.releaseFrameBuffers();
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frameBuffer = nullptr;
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}
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bool GfxRenderer::restoreFrameBufferAfterBuild() {
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if (!display.reallocFrameBuffers()) {
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LOG_ERR("GFX", "Framebuffer realloc failed after build");
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return false;
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}
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frameBuffer = display.getFrameBuffer();
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return frameBuffer != nullptr;
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}
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bool GfxRenderer::isFontCacheScanning() const { return fontCacheManager_ && fontCacheManager_->isScanning(); }
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void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) {
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