fix: swap reader menu navigation direction in CCW/inverted (#2321) (#2341)

Co-authored-by: Uri Tauber <uritaube@gmail.com>
This commit is contained in:
Ronin
2026-06-15 22:19:34 +03:00
committed by GitHub
co-authored by Uri Tauber
parent 55a56914d7
commit 02bab00be6
5 changed files with 45 additions and 18 deletions
+21 -3
View File
@@ -1,7 +1,18 @@
#include "MappedInputManager.h"
#include <GfxRenderer.h>
#include "CrossPointSettings.h"
bool MappedInputManager::isNavDirectionSwapped() const {
// Key the swap on the orientation the screen is *actually* rendered at, not the persisted reader
// setting. The reader (and its modal menus) render rotated, so navigation/labels flip there; the
// home and settings UI render in portrait, so they never flip even when a rotated reader is configured.
const auto orientation = renderer.getOrientation();
return SETTINGS.frontButtonFollowOrientation &&
(orientation == GfxRenderer::PortraitInverted || orientation == GfxRenderer::LandscapeCounterClockwise);
}
bool MappedInputManager::mapButton(const Button button, bool (HalGPIO::*fn)(uint8_t) const) const {
const auto sideLayout = SETTINGS.sideButtonLayout;
@@ -49,6 +60,15 @@ bool MappedInputManager::mapButton(const Button button, bool (HalGPIO::*fn)(uint
default:
return false;
}
case Button::NavNext:
// Logical "next item" navigation: side Down + front Right, with the control axis flipped in
// INVERTED / LANDSCAPE_CCW (frontButtonFollowOrientation) so it matches the rotated hint labels.
return isNavDirectionSwapped() ? (mapButton(Button::Up, fn) || mapButton(Button::Left, fn))
: (mapButton(Button::Down, fn) || mapButton(Button::Right, fn));
case Button::NavPrevious:
// Logical "previous item" navigation: side Up + front Left, axis-flipped in the same orientations.
return isNavDirectionSwapped() ? (mapButton(Button::Down, fn) || mapButton(Button::Right, fn))
: (mapButton(Button::Up, fn) || mapButton(Button::Left, fn));
}
return false;
@@ -69,9 +89,7 @@ unsigned long MappedInputManager::getHeldTime() const { return gpio.getHeldTime(
MappedInputManager::Labels MappedInputManager::mapLabels(const char* back, const char* confirm, const char* previous,
const char* next) const {
// Swap previous/next labels to match the page turn direction swap in INVERTED and LANDSCAPE_CCW.
const bool swapLabels =
SETTINGS.frontButtonFollowOrientation && (SETTINGS.orientation == CrossPointSettings::INVERTED ||
SETTINGS.orientation == CrossPointSettings::LANDSCAPE_CCW);
const bool swapLabels = isNavDirectionSwapped();
const char* leftLabel = swapLabels ? next : previous;
const char* rightLabel = swapLabels ? previous : next;